The trailer shows off many new areas, including a brand new dungeon, and some new «Hard Mode» re-works
of previous dungeons as well as a brand new 24 man raid.
Enemies
from previous dungeons also find their way into later groups which means you'll always have to be on your toes to remember which tactics worked best.
It does have a significant amount of new content too, including some extra story scenes for Dana's segment, a new solo dungeon for Dana, and extra subquests where you go
through previous dungeons at night, now filled with tougher enemies.
Like in the first game, beating
a previous dungeon in record time will give you Fame Points equal to each second below the established mark in that Dungeon's floor.
As you're travelling through there are a lot of things that will block your path and are basically used as an excuse to send you back to
a previous dungeon to seek out some random item.
After a boss battle, new areas of Mobius become available to proceed with the story, but you can always go back to
previous dungeons to find missed items or to fight Digiheads.
In other games, the final dungeon is multi-elemental, and is divided into paths or routes that mimic (both in layout and in content) most of
the previous dungeons in the adventure, mimicking the corresponding bestiaries as well.
There are several large enemies in this Cauldron, and you'll find it much more of a challenge than
the previous dungeon.