Sentences with phrase «quest giver»

The phrase "quest giver" refers to a character or entity in a video game, story, or role-playing game that assigns tasks or missions to the player or protagonist. They provide the quests that drive the main character's journey or adventure. Full definition
Another had me kill bandits, and then an altogether different quest giver in a different settlement during a different chapter sent me to kill those same bandits again.
It still means accepting quests from quest givers but the idea is completely different to practically every other system.
In ways I am glad that the save slots helped broaden the appeal for the sequel, it means that there might be a third game... But unless they do curtail this homogenisation they are going to start to introduce features that I can not work around (in case west you do not have to escort or protect survivors, they are merely quest givers with a time limit, dull, dull, dull).
There's always some kind of direction: a marker on the map, a new quest giver, a handy hint or hell, even a whole other set of toys to switch out for completely new game options.
The map, accessible via computer or tablet, will help players unearth all of Salem's secrets, including the location of hundreds of in - game items including quest givers, collectibles, and Easter Eggs.
I mean barren in the sense of lack of things to do making the huge world seem pointless, when thought about the thing that made Majora's Mask a success is the side content that filled the world with activities, following this idea I feel it would be cool to be able to go into cities or even camps and find quest givers.
At one point, two individual quest givers in the same fort gave me two quests, both of which had me go to the same forest and kill identical packs of wolves who spawned upon one another.
Ram Man, Merman and more could all be quest givers too.
Despite the town being large there's very little to do in it, with the various quest givers miles apart and wanting you to do copious backtracking.
Weapons and equipment pour out of enemies and quest givers faster than water from a fire hydrant on a hot summer day.
There's also a Trading post to be found in each sector in Anno2205, where quest givers will usually be found.
It's not helped that talking to basic quest givers and picking options for more information gives you fairly wooden conversations.
The overused game loop: Create a character, drop into the world, outfit your character, talk to the level 1 quest givers with the»!»
These new quest givers can be recognized by a new blue marker over their heads in the following locations:
For example, you can kill almost any NPC in the game, including quest givers.
In game activities like Freemode Events from GTA Online will make a comeback, and quest givers and shops will operate like in single player.
This structure holds when signaling the player to a quest giver in town, as they are marked with an exclamation point.
You can hand out gifts to others, with results ranging from outright disgust to appreciation, and completing quests as posted on the town's message board will also improve the quest giver's attitude towards you.
It's awesome because he's not only a playable character, he's also a quest giver so he talks a lot.
It's open world so you can explore and find bonus boxes to further your already impressive amount of things to do in game, collect crossover coins, attempt challenges or take a mission from one of the quest givers to progress in the story.
You are actually talking to yourself as the quest giver happens to be the same character you're playing.
Astera has four levels, each packed with various vendors and quest givers that the player returns to time and time again.
In order to hand in a quest that had, for example, four smaller tasks associated with it, you must go the quest giver and proceed to chat about each smaller task in turn, before then selecting yet another option to acknowledge that the quest as a whole has been completed.
It's not the quantity of missions that we have a problem with, it's the fact that they're the standard Destiny affair - run around and kill three types of enemies and report back to your quest giver.
Side quests are also provided for players to fetch items, usually from a different world that the quest giver resides in.
They can be pedestrians, shopkeepers, quest givers, party members or sidekicks.
Combat was formulaic, as most enemies required specific strategies which demanded strict repetition; Witcher contracts followed a fixed pattern of investigate - prepare - fight, whereas many of the side quests involved simply fetching an item from a location and returning it to your quest giver.
Most missions, whether main story or side quests, have you clearing out a litter of enemies — sometimes on different floors which breaks the map and gets a bit annoying — and travelling back to the quest giver to receive your dose of XP, weapons, and skill points.
Astera has four levels, each packed with various vendors and quest givers that the player returns to time and time again.
The story pushes you from one quest giver to the next, and everyone seems to have a few things for you to collect, be it the two keys, three parts of a staff, and so on.
Each encounter with a quest giver breaks down with Death asking for something to further his adventure, and the quest giver sends Death to three corners of the world before passing him along to the next quest giver.
Around the Verse this week stars members of the Frankfurt office and goes in - depth on the quest givers and navigation meshing in the game, putting a capstone on the Gamescom festivities.
The best part about the side quests is how you almost never have to return to the quest giver in order to complete it.
Additionally, some standard features of the genre, like shops, quest givers, and buildable equipment also make an appearance here.
Like, I was watching them play and she was getting quests from a quest giver that was making strange gurgling noises so like «blah blah blah» and I was like «oh no did they really actually do a parody of murlocs?».
Majority of the quest givers are in Evermore, while others are in Ding Dong Dell and Hydropolis.
After finishing the assignment, speak to the quest giver, read some dialogue and you'll get the Dragonproof Mantle.
Destiny 2 needs its Open Worlds to feel alive by adding settlements, quest givers, places to explore, special timed events, and other content to engage the player to the world.
You can hand out gifts to others, with results ranging from outright disgust to appreciation, and completing quests as posted on the town's message board will also improve the quest giver's attitude towards you.
You are actually talking to yourself as the quest giver happens to be the same character you're playing.
- The compass which helps guide players to the next objective can sometimes feel a little useless as it simply points to the quest giver rather than actual destinations, but Yonder's theme of exploration and wonderment actually makes this fault not as bad as it could be, as it's best that players run around and find things as they go rather than take things in a linear fashion
This mostly involves the familiar RPG rigmarole: Accept quest, head to point A, find item, solve puzzle, head to point B, slay monster, head back to quest giver to accept reward and gain experience points.
Ideally, you want to get the quest from the quest giver since you can haggle for a better reward in some cases.
Luckily, for most of the quests, when you finished them, you did not have to return to the quest giver.
Now, you must first find and speak to the quest giver - in this case a female elf deep in Rivendell.
Certain textures don't look great, and I would sometimes engage a quest giver in dialogue before the model would be fully loaded in.
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