You can
replay missions in order to get better ratings, and you can even do challenge missions that provide even harder objectives to complete.
Of course you can already
replay every mission as it is, but giving this option would provide a bit more sense of progress.
Each mission has a specific number of available card drops, so players can
replay missions multiple times in order to earn all of the game's available cards.
If you aren't happy with a choice of either saving or sacrificing after a mission has ended, it's quite easy to
go replay the mission and change the outcome.
As entertaining as these survival missions can be, we did not find any reason to
replay a mission after finishing it.
Devotees may get enjoyment out of
replaying these missions over and over again, getting higher scores, unlocking new weapons or finding hidden Moai statues, but after just a couple hours, I was tired of walking the same dirt roads over and over again.
If you're a collectibles junkie, you'll have many dozens more hours
of replaying missions and exploring the world to find pieces of mithril or hidden quests.
A plethora of rewards
for replaying missions - especially playing them in more stealthy and non-lethal ways, such as more GMP and intel tapes.
Contracts mode and Challenges go some way to making this a better experience but
replaying the missions just never feels as special as the first time.
Quick play allows you to
replay missions from the campaign, while the challenge mode utilizes locales from the campaign for tasks that require you to use certain weapons to get a specific number of kills.
These objectives help
make replaying missions slightly more enticing, but it's one of those campaigns where you'll probably only enjoy it once before switching to multiplayer.
To put it simply those with an old - school mindset who like to replay levels over and over for higher scores or with self - imposed rule sets may be able to get around eight hours of gameplay here, but frankly I struggled to
replay each mission more than twice as I felt there wasn't enough things to discover around the base to support more playtime, and I had already exhausted the more interesting options presented by the mechanics.
Also, do not
replay missions until you have finished the main story or you may find the known glitch that locks you in the hideout.
Fixed an issue where the «Forged by War» achievement would not unlock if you met the final requirement
while replaying a mission.
The game's minimalist style also translates over to the runtime, which comes in at about 10 hours if you do
n't replay any missions.
The run - and - gun players have it even worse, increasing the potential that you won't be able to afford that fancy new gun you've been eyeing
without replaying a mission or two.
While not necessarily a bad thing, the earlier portions of the story are quite brief, leaving you to read through a ton of database entries
between replaying missions in order to get up to speed.
Before the mission, players can set up their loadouts, although you must first complete challenges to alter anything as the game
encourages replaying missions differently and going back in with a different arsenal.
This means grinding out missions and trying to earn Vangard / Crucible Marks to buy the armor, or just
replaying missions hoping to get a good drop.
Also,
replaying missions also counts towards your stats so you will get all these trophies very early on while working towards your heroic victories.
Co-ordination among all the team members is crucial to your success in this game, and you will want to
replay each mission at least once to find out all the secrets (usually by blowing up suspicious - looking walls with the C4).
Still, it'd be nice to have the option to be able to choose a mission once you've completed it, because then you wouldn't have to spend
time replaying missions you don't need to do.
While some elements in the main story quests stay the same, major parts of the game will be different each time you play it: an infinite variety of levels, which'll make you want to
replay a mission over and over again.
With in - game credits earned
for replaying missions, players can even unlock vibrant perks like missiles which leave crimson - hued smoke trails.
Map design is a problem, too, as the developers have chosen to only craft restrictive areas that leave no room for experimentation,
making replaying missions, which is the whole point of the game, feel a lot less interesting.
First of all is the ability to
replay all missions on much higher difficulty settings, as well as the ability to play through the Strike playlist.
These aren't necessarily deal breakers if you like the idea
of replaying missions, but at the very least you should know this information before making your purchasing decision.
You are free to complete the missions in any order that you choose, and can
replay missions as often as you'd like to assist you in collecting experience, energy and craft items for upgrades.
I actually had to
replay a mission because I somehow wedged the Mako between the landscape and a piece of rubble, and no matter how I tried to drive out of it, or jump out of it, the tank was just stuck.
Like in many games of this generation that score is of course compared to all of your friends and thus it gives you reason to
replay missions in order to beat style scores as well as make speed runs and other fun activities.
There are the normal Warriors extras like Free mode and online play / two - player split screen present, but if you were looking for a lengthy title you might be disappointed if you don't want to spend the
time replaying missions to upgrade your weapons and abilities.
You will constantly be
replaying missions to see if you missed anything.
According to report, players can reunite with Quiet after installing Patch 1.06, all they need to do is
replay Mission 11: Cloaked In Silence.
All you need to do is
replay Mission 11 for a total of seven times.
However, the largest difference between the versions is that while Birthright allows you to
replay missions (with slight changes to the enemy's composition)-- and in turn level up / gain money whenever you want — Conquest does not.
This keeps gameplay fresh by allowing players to easily hop to new and old worlds or to
replay missions they really enjoyed, but at the expense of being pulled out of the experience just as you were getting into it.
You can
replay missions to enhance your character.
The only thing to do besides that is
replay missions to uncover additional content but nothing is really worth the grind.