Sentences with phrase «replay value»

"Replay value" refers to the enjoyment or entertainment that a game, movie, or any form of media provides when experienced again and again. It suggests that the experience is so good or captivating that people want to play or watch it multiple times. Full definition
@ 9 Almost every game that cost $ 60 has an less amount of replay value because of multiplayer or cooperative game play.
The multiplayer also gives this game a high replay value with upgrades you see in any of your console counterparts.
There are plenty of features that add a lot of replay value for the hardcore.
You'll get tons of replay value with so many ways to boost your gear's stats!
And of course, they come with their own special abilities adding replay value for those who love to play beyond the story and 100 % their games.
However, once completed there is not much replay value as every track and vehicle is unlocked.
All in all, there's plenty of replay value in this game.
Being the game will only run you around 3 - 4 hours to complete, at the 1200 MS Points price, I was hoping for some more replay value out of this purchase.
These challenges offer high replay value as players try to achieve the best score and unlock new challenges.
There's some great replay value included in the game and some very good use of real - world physics with some over the top challenges for players to complete.
That gives the game good replay value as you'll want to go back to earlier levels and try to gain all the stars.
The levels are simplistic and small, and extremely repetitive and there's little replay value here for most gamers.
However, most may find little replay value here.
The different modes and online modes increase replay value.
Of course, that's what the multiplayer component is for — to keep the game replay value strong.
What it does manage to do is provide endless replay value with its procedural generated platform action, unique items and large variety of enemies.
But it's just lacks replay value that I love in these games that makes it out of shortcomings.
No but it's something to work towards, providing endless replay value on that aspect alone.
The game offers loads of replay value by offering 6 characters to choose from, each with their own story arc.
A lot of replay value if you like trying to get the badges for speed - running and doing certain things like using no saves at all in a level.
Yes, they provide tons of replay value because you can play them in three difficulty modes and several speed modes.
It was clear to us at the time of this first survey that the game had a strong core experience, but lacked extended replay value.
And why are two of those four original titles party games with limited replay value?
This adds to the game's already immense replay value from all the different choices which are available to make in the single player.
Each mission should also provide replay value, too.
To me, there isn't enough replay value for that to be worthwhile for most people.
The stage will be available as additional downloadable content, adding huge replay value.
However in general the greatest replay value comes from wanting to continue to draw new characters for your game.
Otherwise, this is like any other competitive FPS: it has infinite replay value up until the moment that it doesn't.
It's not the deepest season mode, but it does provide decent replay value.
Good entertainment for a few night s worth of gameplay, but not much replay value once you ve cleared up the Trophy collection.
The lack of challenge lowers replay value and makes it feel as though you are just going through the motions rather than striving to achieve a goal.
Four unique endings based on your decisions during the game make for real replay value too.
But on the other hand, this also plays into the immense replay value that the game boasts.
Our levels individually aren't long and we wanted to give replay value to our players through smash combos and achievements.
Around 30 - hours should be enough to see and do everything, plus a good amount of replay value due to decisions make this a solid RPG in terms of length.
Each of the four characters has their own fighting style and weapons which does add to the overall replay value of this rather short game.
This is the only difficult part of the game that requires some thinking, and the goal to find all the hidden secrets adds significant replay value to this game.
You won't learn any specific patterns or techniques since it's randomly generated, so there's not much replay value after you hit your skill limit.
The echoes mode, which are challenge scenarios from certain parts of the campaign, offer further replay value.
The competitive online scene and Zombies mode ensure many hours of replay value beyond the outstanding campaign.
The freedom back, the maps are huge, the contracts and challenges add incredible replay value and the game has never looked as good.
The game offers some amazing replay value by adding in a multiplayer component and building upon the original title.
An editor also offers the potential for considerable replay value.
And I assume the game will have good replay value thanks to the dual protagonist system & the typical Tales New Game + options.
Although there are some cosmetic items up for grabs, the absence of experience points and challenges knock the game's replay value somewhat.
While replay value is definitely questionable, the film is good enough to warrant a place in many collections.
I'll admit I have my fair share, as in some instances it adds excellent replay value to try & attain them.
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