"Same mechanics" refers to the repeated or identical actions, processes, or rules involved in a particular situation or task. It suggests that things are being done in a similar way as before, without any significant changes or variations.
Full definition
Seeing rhythm games using the
exact same mechanics across different genres and music styles doesn't have the same effect.
Silent Hill had the exact
same mechanic as Grim Fandango, I think it's unfair to just say «Japanese horror games»
It is interesting reading the stories from mechanics from 5 years ago and seeing the issues are still the same
If any of you have played Hitman Absolution, it was the exact
same mechanic for showing guard alertness level.
Indeed, proto - currencies that predate their pecuniary and digital twins by many thousands of years relied on many of
the same mechanics as the cryptocurrencies that are the latest offshoots of our need for trust - based value exchange.
It really makes me wonder if free throws just aren't a high priority at his practices or are a lot of these players not doing
the same mechanics they practice?
They're all trying to do the same thing around the course, too, using
the same mechanics with the same tools to achieve the same desired results.
Or keep going back to
the same mechanic?
«It looks like the misshaped jaws we see developing in haddock larvae is caused by
the same mechanics.
It is not really a surprise to see AVp get low scores because it obviously doesn't sport
the same mechanics as teh aforementioned title but it does have its moments.
It kind of has
the same mechanics of N + from what I remember.
From a gameplay perspective the two modes employ
the same mechanic of grouping teams of characters together to do battle with one another.
The courses use
the same mechanics as the rest of the game which means you're not getting a truly different experience.
You also have the choice to perform a variety of special moves or use sub-weapons like a rifle or grenade in combat, however they are tied by
the same mechanics so you can't spam them.
The gameplay emphasizing the utilization of cover is nothing new, an extension of several other games which employ
the same mechanic.
It will have
the same mechanics of a turn - based strategy blended with a third - person shooter.
It is also based on a free - to - play game of the same subtitle that was released in Japan a few years ago that dealt with
the same mechanic of moving from left to right with forced scrolling.
Yup, i believe it's
the same mechanics as it is in mulitplayer.
Omega Force has been using
this same mechanic for donkey's years, sometimes holding it back from core games only to include it later in a spin - off.
And yet: A: MK8 uses the same controllers (besides the GamePad) B: MK8 uses a majority of
the same mechanics from Mario Kart 7 with the only difference being a few gravity themed tracks, only changing up the gameplay slightly.
The same mechanics are employed to embed gamification in our strategy for delivering content.
A week later I get the call, claim denied as they concluded improper maintenance, I don't understand how that's possible as I've been taking my cars to
the same mechanic, who by the way is one of the most reputable mechanic in the entire area the shop has been open and operating in the same location for over 50 years.
If you're going to take it to a mechanic anyway, you are probably better off letting
that same mechanic do the diagnosis and obtaining the correct part (s).
The same mechanic says he doesn't know what the reason is.
The International Race of Champions was conceived as a series pitting the best racing drivers from different aspects of the sport against one another in identically prepared cars set up by
the same mechanics.
Same mechanic for 12 years since I've owned the car - car is covered and garaged, no dents scratches or dings.SERIOUS BUYERS ONLY - Buyer responsible for shipping or arranging transport.
These cyclical events complete through
the same mechanics as individual stocks and futures.
And
this same mechanic can work for a bond that pays coupons.
In truth, Pit Bulls have
the same mechanics in their jaws as other dog breeds.
The cabin crew started their days in Honolulu (on the previous day, technically), while
the same mechanic sat next to me in 7C — he flew to Guam on Saturday, then back to Majuro on Sunday, and was heading back to Guam today!
With the backing of a much larger company Pixowl now has access to content that will help to develop The Sandbox Evolution even further while maintaining
the same mechanics that made the first game such a hit.
Igavania is a decent term to differentiate the non-linear Castlevanias based around navigating a persistent world map with RPG - stye - progression that versus the classic - styled pre-Iga Castlevanias that are linear, stage - based, and revolve around
the same mechanics from beginning to end.
I don't feel it's the next thing since sliced bread, but it does feel like a nice change of pace than having the 5th Zelda game with
the same mechanics.
And it's true; Zelda did become a bit formulaic over the years, often relying on
the same mechanics and such.
Because the mechanics of each level vary so often and you hardly see
the same mechanic twice, each level feels unique and the gameplay remains fresh throughout the game.
In a multiplayer setting
the same mechanics have an opportunity to translate over really well, and PopCap does a great job of capitalizing on the similarities.
If I'm being honest with myself, it took a good couple of minutes for me to even start liking Downward since I played Die Young earlier, where the game felt like it was a copy paste job since it shares the same engine and some of
the same mechanics as Die Young, but there's was different enough content and mechanics that it stands on its own.
While we get a new story based on great characters, we get
the same mechanics that bring nothing new or even improve its solid foundation.
Your vehicle form has a dash of its own, and the air - born vehicles have a barrel roll that uses
the same mechanic.
In regards to gameplay, Rogue starts off as a carbon copy of Black Flag with
the same mechanics, features and animations.
Borrowing many of
the same mechanics as the 2004 release, it never saw release outside of Japan.
Bloom * Block has
that same mechanic but with much more level variety, and Bloom * Block will not let you jump on the same space twice (something you only had to worry about in the more advanced levels of Q * Bert).
The other single player mode involves
the same mechanics, but with deserts and you aren't required to make anything, just place an assortment of requested deserts in a tray.
Released on September 8th of 2010, developed by Friction games, with pretty much
the same mechanics to Penumbra.
Raging Justice has updated graphics but still holds
the same mechanics, feel and attitude from that era.