Sentences with word «supersampling»

A technology known as supersampling makes all games played on Xbox One X look better, even on a TV that doesn't support 4K.
«With supersampling mode, some games will render at a higher resolution and then be downscaled to match the HDTV - allowing PS4 Pro owners to leverage the benefits of an image clarity boost even if their PS4 Pro is not connected to a 4K TV.
Raider was calling Bethesda lazy just because the game runs at a lower framerate on the pro with supersampled 4k than the standard PS4 does at native 1080p.
Players with 1080p HDTVs will also benefit from increased image clarity via supersampling of a higher resolution onto their display.
This is because the Xbox One X performs supersampling for 1080P TVs which improves picture clarity and smoothness, so even if you don't have a 4K HDR TV, you'll still notice improved visuals.
@LamerTamer: I agree, but that doesn't change the fact that supersampling 4k requires a ton more resources than native 1080p.
In 4K Mode the game will run in 4K resolution (or supersampled on a non-4K display) with stable 30 fps gameplay, whereas Performance Mode enables dynamic resolution scaling (from 1080p up to 4K) while targeting 60 fps during gameplay.
Buyers will need to invest in a 4K television with HDR support to see the benefits of both consoles, but Engadget says «the Xbox One X uses supersampling to push more detailed graphics» on regular 1080p displays.
When running at FullHD resolution, Horizon Zero Dawn gets supersampling as well as improved shadow maps and anisotropic filtering.
This is done by supersampling, rending the game internally at a higher resolution before shrinking it back down to standard 1080p.
Finally, in regards to the performance, PlayStation Pro is receiving an update called Supersampling Mode which will allow the PS4 Pro to run a new resolution scale that goes up to 2160p!
PS4 5.5 allows for supersampling which offers an image boost for those running their games on a 1080 display).
In that respect, more could have been done to provide a better 1080p experience - perhaps swapping out supersampling from 4K for higher quality visuals in other areas.
While the benefits of 4K are mostly limited to those with compatible displays, the use of supersampling technology also provided benefits for those at 1080p.
With 5.50, Sony has added a new system - wide supersampling mode option to the PS4 Pro.
The console will offer «supersampling spatial anti-aliasing» for Full HD screen users; for now, developers have to cut back on anti-aliasing and graphical enhancement to get the maximum possible FPS for the consoles but with the upcoming, Xbox console with improved hardware, it won't even break a sweat.
Sure, you might need a discerning eye to spot the differences between supersampled games in 1080p and games played in 1080p on the original Xbox One, but there is a difference.
Sure, you might need a discerning eye to spot the differences between supersampled games in 1080p and games played in 1080p on the original Xbox One, but there is a difference.
The IQ is rather clean and the game appears to use the same rendering technology, as the recently released For Honor, to render at a higher resolution, while also offering supersampling for users who play it on a 1080p screen.
Basically, supersampling allows you to downscale 4K output to whatever type of TV you're using, so even if you don't have a 4K TV the image will still look much better.
I've tried supersampling up to 1.5 x from a base 4K resolution, using the top MSAA setting (High) as well as SMAA Ultra (the highest setting for post-processing AA), but aliasing remains visible on the car's top, on the railings, and on the tracks» borders, too.
Additionally, S and X can both natively output 1440p, which is particularly useful on X, so that the image isn't supersampled by the console down to 1080p and then up against to 1440p by the display.
Players without a 4K TV can definitely benefit from having an Xbox One X. Users on a TV that displays 1080p images will be able to utilize Supersampling.
That said, the console will support supersampling (taking a 4K image and scaling it down to a 1080p screen, granting much of the texture and image quality improvements, but at the lower resolution) on non-4K screens, which would be a marked improvement regardless of whether you are running a launch system or an Xbox One S.
The developers have confirmed that Sueprsampling won't be a part of this patch so perhaps there is hope of a potential update in the future that can add Supersampling to the game, which might help eliminate some of the jaggies / aliasing from the game.
When some of the PS4 Pro supported games run on a 1080p TV, they get supersampling effect since they are essentially downsampling the game running at a higher resolution.
According to a dev from Respawn Entertainment, Titanfall 2 can achieve resolutions above 4k courtesy of Dynamic Supersampling.
but other than that, there's nary a complaint about performance, and even when simply upscaled, 4K supersampled manages to do a good job of hiding a lot of the shimmering and jaggies you may see at 1080p.
Personally, I preferred playing it at a solid 30 with supersampled visuals in 1080p — It is an absolutely breathtaking achievement in visual fidelity and art design.
The game also seems to run above 1080p on a 4k TV (or if you have supersampling enabled in FW 5.50 or above) giving it an even sharper image.
Moreover, even if you own an HDTV you'll get enhanced experiences with the new console via techniques like supersampling.
This means Xbox One X owners with a 1080p (Full HD) TV can enjoy upscaled textures as part of the Xbox One X's supersampling feature, which renders 4K textures at 2K resolution.
This tidbit is a little puzzling, since Tripwire already announced that Killing Floor 2 would run at 1080P@60FPS on the original PlayStation 4; perhaps they mean that with PlayStation 4 Pro, it will run at 1080P@60FPS + supersampling.
If you happen to have a PlayStation 4, but haven't yet picked up a 4K display, the game will instead supersample that 1080p image up to 1440p, providing a smooth and high - resolution result.
1080p TV owners can also enjoy supersampling when running the game in Resolution mode making on the screen image quality sharper.
MSAA looks nice, but is computationally inefficient because supersampling is performed for every single pixel, even though you only notice a difference along the edges of an object.
Supersampling downscales 4K content to match the resolution of whatever the screen is.
The PS4's «5.50» firmware update hit today adding some new features as well as supersampling.
Supersampling mode will allow PlayStation 4 Pro owners to experience the benefits of higher resolution rendering on some games, even if they do not own a 4K TV.
Using a technique called supersampling, where additional visual information is downsized onto a lower resolution screen, players can expect to see improvements in picture quality, even on a 1080p television.
Thanks to supersampling technology, the system will scale down the resolution while still delivering sharper images and faster frame rates.
This update brings system - wide supersampling to the PS4.
Windowscentral writes that the console will offer «supersampling spatial anti-aliasing» on full HD displays for games that include native 4K assets.»
Microsoft went on to describe that the new console will feature the ability to use supersampling to make the most of existing 1080p displays so your games look sharper than ever... even the old ones.
When running at FullHD resolution, Horizon Zero Dawn gets supersampling as well as improved shadow maps and anisotropic filtering.
«For people with a 1080p TV this means we'll increase image quality by supersampling, anisotropic filtering, better shadows (we still have to decide how to tweak all these best).
Once you see a game running in 1080p with supersampling it's very obvious that it looks better than a game running in standard 1080p.
If you're still on a standard HD (1920x1080) display there's Supersampling which makes the 4k resolution play on that screen and makes it look amazing.
They could have given an option to shut off supersampling for better FR especialy on 1080p TV setting.
Project CARS 2 on the other hand, holds 90 fps in any weather on the same circuit / car combinations, even with 1.1 supersampling and «medium» MSAA applied.
a b c d e f g h i j k l m n o p q r s t u v w x y z