There seems to be no reason for them to exist in gameplay terms other than to provide an arbitrary barrier for the player to surpass. (cubedgamers.com)
But in pure gameplay terms, the big question for the multiplayer component was always going to be balance. (theguardian.com)
Every single unit is modeled after real world hardware, and every single one of them details specific stats for specific weapons in easy - to - understand gameplay terms. (quartertothree.com)