This balance is what players
of Double Fine games could have expected.
All who's looking for something different and original do not let themselves miss the opportunity to enjoy the atmosphere of least
Double Fine game.
For the future, I am in communications to come in again for the next big project
at Double Fine, which I am very excited about!
Here's a brief description of the game
from Double Fine and be sure to check out the video preview for more.
The game was developed
by Double Fine and originally came out in 2005.
«The documentary
for Double Fine Adventure is the best record of game dev ever put on screen».
Earlier in the week we showed you the new name for the game formerly known
as Double Fine Adventure.
If you sign up for the mailing list, your email address will only be used to send you occasional updates
about Double Fine and its products.
Even great developers
like Double Fine blew through four times the money they raised and still didn't finish the game on time.
If Double Fine actually completes it which, given the latest news on Broken Age, seems somewhat dubious.
Running a campaign nearly a month
after Double Fine Adventure blew away its funding goal, the dream project of three industry veterans exceeded its own goal by 700 % with over 20,000 contributors.
We're a team passionate about turn - based strategy, and we want to craft a
new Double Fine world by partnering with you!
Double Fine Production provides update on development and shows off material that probably won't be used in final game.
We kept wondering just
how Double Fine could keep their rock faces on for something other than the single - player campaign.
But what the heck, if you
love Double Fine, but you hate money, why not mail our internship hotline.
He might promise deadlines, but he never over promises content, and I have loved every game he's released
under Double Fine.
Just about everything
Double Fine produces is from a fresh IP, which has created some challenges in securing funding from big publishers.
Or is
Double Fine still grabbing publishers by the ears and pitching the game to them?
Have
Double Fine proven that the standard publishing model for funding video games is dead and buried?
So far, I have not seen
Double Fine fail to meet any expectations unless those expectations are entirely unreasonable.
We've reported in recent weeks on Fig, the new crowdfunding and investment service formed by
former Double Fine employees.
Featuring personalities from
within Double Fine and special guests from outside the studio, six episodes comprise the eclectic first season.
The game is drawn up in a pastel - heavy style that is both beautiful and appropriate for the wacky
antics Double Fine is known for — don't let it deter you either.
As
Double Fine supposedly retained the rights to its game all along, it was free to find a new publisher for its game.
It
seems Double Fine are just not very good at handling the communication with backers and fans, and at not making promises they can not keep.
Double Fine cut a game into pieces so they could make money on the first half to fund the second half.