Sentences with phrase «aiming reticle»

The phrase "aiming reticle" refers to a small crosshair or target that helps you aim at something accurately, often used in video games or telescopic sights. Full definition
You have to aim a reticle at them to dispatch them in time with some incredible thumping beats.
Yes there is an option to turn on aim assist, but no matter what I did I still had to aim my reticle perfectly in order to hit targets.
Sometimes you might aim at the hand - dandy aiming reticle which shows you how far ahead to aim, pull the trigger and watch as nothing happens to the enemy health bar.
Swiping in any of the four basic directions on the touchpad selects the function you want to use, and simply aiming the reticle and hitting L1 sends the OWL on its way.
Changeable font sizes and text color, and high - contrast aiming reticles are relatively simple tools that may make a difference for these gamers.
This gameplay shows a shooter with complex controls that most likely provides limited controller layout alternatives for fine motor disabilities (true), chaotic onscreen action that is difficult to discern for visual disabilities (true due to a thin white aiming reticle that changes to red in a game with a red and black color scheme), and for deaf and hard of hearing players the co-op teamwork relies on quick responses to audio cues (true for players dependent on voice chat).
The control scheme is the same you'll find in a Call of Duty or Battlefield game, with a slightly more senstive aiming reticle and more aiming assist perks.
If you play with a mouse and keyboard, you'll have the advantage to be able to move the aiming reticle around, which is obviously very convenient.
Fixed an issue causing shots fired from chargers by charging for a brief moment when changing from squid to kid form to not fire in the direction of the aiming reticle, and to disappear immediately instead.
Fixed an issue allowing players submerged in ink on a wall to be detected by the aiming reticle of opponents standing on the other side of the wall.
So, for example, by pointing the aim reticle at an area slightly below eye level, the game then knows (from a distance) the player wants to slide underneath and the action will be performed when the player gets close enough and hits the action button.
At least I know where I fire now with the aiming reticles.
The triangle button and a nudge of the analog stick act as a sort of super-aim, draining a bit from your concentration bar as the aiming reticle snaps onto an enemy, so you can unleash a flurry of iron slugs into his trunk.
I usually hold the Move under a coffee table while playing the game, way out of view from the PS Eye, and the aiming reticle still moves.
Stabbing things is more or less the same shoulder button solution as before, but now your aiming reticle is controlled by your head, which keeps archery and projectile magic immense fun.
Shifting is done with a simple press of a button and the protagonist will shift wherever you have the aiming reticle pointed.
The aiming reticle is slightly high and to the left and on the map screen it says «hit A to toggle the world map.»
Despite having my character at the edge of cover, with my body nearly completely exposed and the aiming reticle on a opponent, I found out to my disbelief that I could not shoot my weapon.
You also have to aim perfectly without an aiming reticle and avoid the enemy fire.
Why the aiming reticle isn't there in third person baffles me, as it meant I had to go into first person mode and would end up crashing the vehicle.
Playing that way, your head only controls the aiming reticle, while the right stick controls what direction you face and the left moves your body independently.
You don't really point the Move controller at the screen to shoot as much as you move it around to move the aiming reticle around but it's still pretty fun.
The aiming reticle doesn't snap to enemies when you pop out of cover, a feature that is so common today.
As you move, the aiming reticle stays where you placed it — this means if you are attacking the balloons then you can run around without having to constantly re-adjust your aiming.
By dragging your finger around, you'll position the aiming reticle and tap the screen to fire on a lined up enemy.
Shooting is done by bringing up the aiming reticle by holding the left trigger, using the right stick to aim and pressing the right trigger to shoot.
First of all (and most welcome) you have no aiming reticle.
Simply equip the item from your weapon wheel, hold the left trigger to aim, line up the shot with the aiming reticle, and then let it fly with the right trigger.
After that, the camera will zoom in on whatever the aiming reticle is focusing on regardless of whether you're holding a weapon or not.
As you move your head, your aiming reticle also moves.
There's also a clever two - player option, where one player flies the ship while the other controls the movement of the aiming reticle.
To get rid of them, you have to shoot them with an aiming reticle, a bit like TAD's arcade machine, Cabal.
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