There can be a few advantages to using the ability, to attack
weak areas of enemies or to restore your health by dissecting certain sections of an enemy for instance.
Now you may be remembering that this was in the previous game, the way that it differs this time is that there are moments in the game where you can take out an
entire area of enemies by using stealth which is a welcome addition.
Activating blade mode will slow down the action, allowing you to choose
what area of an enemy to slice across.
Techniques such as quick boosts through the air, wall ricochets, and spin attacks will often help to
rid areas of enemies and reach certain areas.
There's definitely something to be said about planting C4 on
multiple areas of an enemy base and standing from afar as you detonate everything in sequence.
The simple «clear
this area of all enemies» and presenting them in a simple way had me keep going.
Still, although combat is tough, clearing
an area of enemies without them knowing where you are shooting is very rewarding.
As with most shooters, Bioshock Infinite often puts you into situations where you can't progress until you've cleared
an area of enemies.
If you have enough Musou, you can perform one of your most powerful moves by pressing the circle button, and can easily clear
the area of enemies.
Slaughtering beasts and baddies is great fun, but I love clearing
an area of enemies and then returning to their natural habitats with the luxury of peace and quiet.
Between the main story locations you will find smaller dungeon areas which will require you to clear
the area of enemies in order to reach a large treasure chest.
First you need to clear
the area of enemies, and once that's done you need to head to the marker and hold your position against additional waves while you wait for the console to become active.
Clear
an area of enemies, then click the Right Analog - stick to grab a 55 gallon drum.
They had to first clear
the area of enemy scouts, and then use the location to locate the enemies mortar platoon, and then call counter artillery on them.
Action and combat - driven — you are a subject matter expert in
the area of enemy design and combat feel
Each acts missions act as mini battlegrounds, tasks are usually based around completing an objective such as clearing
the area of enemies to make progress to the next.
Seconds later the airstrike will commence, clear
the area of all enemies, and allow you to start from scratch.