Each weapon has trade offs, like a higher rate of fire in exchange for
less bullet damage.
The player will also unlock perks, which modify certain gameplay elements like unlimited sprint and
increased bullet damage.
The class bonuses sound like a great idea, especially with bonuses like the Gyro Stabilizer which grants an additional 8 % recoil dampening, 6 % accuracy, and 2 %
bullet damage per point invested.
Mass Effect 3 is due for release this year, and to meet this deadline Bioware has enlisted the help of fellow EA developers, DICE, to assist in development of the game's slew of weapons, factors such
as bullet damage and ballistics, as well as environmental damage and acoustics.
For example, one burst will give you
extra bullet damage for 20 seconds at level one, but if used at level 3 you get a devastating grenade launcher instead.
I spaced out killing my attackers with liberally spraying bullets into the dashboard and the ceiling and the partition behind me, to see whether all the materials took
appropriate bullet damage.
We're not talking a measly four percent increase here and there — we're talking +60 %
bullet damage or two extra beers (which you, naturally, drink to regain health).
With the weapon upgrades, tank's move speed and
bullet damage will be improved.
Even in single - player, bosses can take indirect damage — usually from being parried — and if you shoot them on that exact frame, the massive parry damage is blocked by
the bullet damaging them first.
The little effects like dust from your car when you boost, spiraling explosions,
bullet damage, and just explosions in general look great.
Sure,
bullet damage is equalized, but characters still retain their weapons and armor, as well as all of the abilities they've earned.
Metal Slug and Contra, Battle Garegga and Red Katana: these are games that demonstrate projectiles as something more creative than (Formula = (health + armor)--(
bullet damage * rate of fire)-RRB-.