This topic came up when there was a discussion about the flexibility of the company in terms
of console cycles.
The move to release more consoles with varying features may mark the end of the
traditional console cycle, the decades - old tradition of new systems coming out every seven years or so.
But does that matter to a gaming country that's quickly moving away from traditional
home console cycles?
What new feature presented in the next -
gen console cycle do you think will have the biggest impact on making games more fun to play?
This shift is primarily to allow for
shorter console cycles to take advantage of the rapid march of technology.
This is encouraging, particularly when you note the video game industry's rather turbulent transition (a
new console cycle, plus the continued migration to online / mobile gaming).
I think as we look forward to the
next console cycle, clearly, we have not seen the consoles.
They had similar stand on why PS2 can't be emulated on PS3, but eventually they did so when they saw the opportunity (late
in console cycle).
We're not even 6 months into a likely 6 to 7
year console cycle just yet, and developers will need all of that time to learn how best to use VR as its install base grows.
In its initial release, Sleeping Dogs suffered from being released close to the end of the
last console cycle.
«We have a history of great success at EA, but there's no question that 3,4,5 years ago as we went through the last
[console cycle] transition, we lost some of what made us successful,» he explained after being pressed about the skepticism surrounding EA.
With the end of the current
console cycle staring many gamers in the face, some have moved their attention to either the new consoles or the handful of the triple - A titles still coming out on the 360.
The new
console cycles for Sony's PlayStation4 and Microsoft's (NASDAQ: MSFT) Xbox One have exceeded expectations and acted as the key positive catalyst for the video game sector.
Whilst there is a need for some developers to recognise the importance of acting and directing, as well as the various technical limitations, there appears to be a unanimous agreement amongst the sector that the
slower console cycle has not affected the progress of motion capture, despite dealing with the same hardware.
In 3
prior console cycles, over the last 15 years, GameStop and its predecessor companies have seen sales acceleration and cash flow growth.
Since it will be the first to show the world what their iterative system is all about, the onus falls on Microsoft to convince those of us who prefer traditional
console cycles why we need to buy into iterative machines.
11th May 2013 - When a new
console cycle approaches we always seem to have this weird overlap between current and next - gen hardware that hinders «true» next generation games» potential at the launch of... Read More
However, thanks to my recent purchase of a PS4 Pro, my kids now have a shiny hand - me - down PS4 to call their own and due to the nature of the current
console cycle going online with the PS4 is almost unavoidable.
'' This is the last
real console cycle, I don't mean that Microsoft, Sony and Nintendo will go bankrupt and shut down — they will not.
«This has been one of the longest most
successful console cycles and in part that was because the hardware was fairly flexible to begin with.
It would be a bitter sting for early adopters who bought into the system expecting the PS4 to ferry them through another long,
multi-year console cycle.
After an unusually
long console cycle, we're now just a day away from the reveal of the PlayStation 4.
«I think Sony has probably got the next
console cycle lined up already», he says, «I think they already know what they've got to do.»
Then again, if the
iterative console cycle proves more successful for Sony and Microsoft, maybe we'll see consoles go the way of smartphones and new systems are closer than we think.
Remakes, spin - offs, and handheld entries aside, each 5
year console cycle for Nintendo's home consoles usually contains 1 new Zelda that is exclusive to, and designed for, that particular gen's console.
While PS started the
current console cycle in style, but imho several short sighted measures have taken their shine off lately.
Microsoft just wasn't prepared for this
new console cycle in the same way that Sony was.
Upcoming projects like a reported Super Mario movie (animated, thank God) and a Nintendo theme park also indicate the company may finally be finding effective ways to strengthen its brand outside the bounds of
traditional console cycles.
What we should be concerned with is not whether these mid-generation upgrades are a «good thing» or not (because, as I say, we're judging them as such based on our precious and, ultimately, mostly monetary attachment to
fixed console cycles) but whether these upgrades will be enough to truly make a difference to the kind of experiences developers can achieve and which we can then enjoy.
While the company's Wii U has been largely forgotten
this console cycle it's still trying, and hoping to make a splash this holiday season.
Phrases with «console cycle»