Sentences with phrase «dialogue in the game»

A positive thing I'd like to point out is that every line of dialogue in the game is voiced.
In total we have around 10,000 lines of spoken dialogue in the game.
The voice acting is where this game really shines and is possibly the best dialogue in a game of this type that I have ever heard.
Prepare yourself to read closely as all the core dialogue in this game is written.
There's not a whole great deal of dialogue in the game, but what's there is quality, and it is voice acted well.
However, on the opposite side of the fence, with so much spoken dialogue in the game, the text less thoughts of each character in their story mode are downright boring.
These «short stories» add some of the best dialogue in the game and they're definitely worth your time.
This gets really annoying because it's pretty much impossible to listen in on every bit of dialogue in the game so you can know what the proper security code is at any given time.
It probably did not hurt that most of the character art and dialogue in the game seems like it was ripped straight out of some of my favorite cartoons as a child of the 80s.
This might be a bit annoying for some that enjoy dialogue in their games, but it works well in reinforcing the isolation Samus experiences on the planet.
The choices are all there and if you like deep stories with plenty of text (there's page after page of it here and I've only heard one single line of audible dialogue in the game after a fair few hours of play) then maybe you'll be able to get around the decidedly low - rent feel of the game.
Fighters have no real back story other than a quick text blurb spoken by the game's announcer, and there isn't a single line of voice acting dialogue in the game.
I really recommend having a car ride with Hurk, he's got some of the best dialogue in the game [note: I did and he's very entertaining].
Nevertheless the graphics aren't overwhelming and although the synchronization is great, even if there is no german version, there are just too much dialogues in the game.
There are 10,000 lines of spoken dialogue in the game and in case you're wondering this isn't thousands of variations of barking, growling and such coming from your dogs but actually words of the English language.
Seriously though, Quantic Dream is know for having vast amount of dialogue in their games and this picture of the full script for Beyond: Two Souls just goes to show that it will have just as an extensive narrative as their previous titles!
Unfortunately, a good 98 % of dialogue in the game is in text, and though it isn't too offputting at first, when deep into session, you will likely find yourself cocking your head back and holding down on the X button.
Curiously, there's no spoken dialogue in the game, with everything conveyed through very well written text, even some character actions being described in text.
Deaf & Hard of Hearing Gamers: There are subtitles for all dialogue in the game, however there aren't enough visual indication for traps left around the game world (they beep) so some modes like Survival will be considerably harder.
GameSpot's Greg Kasavin writes, «The dialogue in the game is just terrific.
For example all of the dialogue in the game is still in text, which means there is no voice acting whatsoever.
The dialogue in this game is expertly written and just left me grinning from ear to ear when I wasn't shedding a tear from those more tender moments.
Deaf & Hard of Hearing Gamers: There is no dialogue in the game, and no significant audio cues.
There is one issue that I need to discuss and that is the voice actors and the dialogue in the game.
The dialogue in the game is frequently jarring and awkwardly constructed, and the subtitles bring up lots of error in grammar that left me wondering whether Renee was schizophrenic after all, or whether it was the result of the game being translated badly.
All the dialogue in the game is fluid and none of it sounds out of place.
For example all of the dialogue in the game is still in text, which means there is no voice acting whatsoever.
His dialogue in the game references rhythm and music, he raps at other characters, and his ending after defeating Bison details his music career.
The lack of any dialogue in the game means that you do not get to fully understand what is running through our protagonist's mind, which I think allows for you to feel at one with Lester.
It is worth noting though that all dialogue in the game is Japanese with English subtitles.
Seriously though, Quantic Dream is know for having vast amount of dialogue in their games and this picture of the full script for Beyond: Two Souls just goes to show that it will have...
Scenes of dialogue in the game are presented with highly detailed realistic artwork by Japanese artist Shinkiro, who some might be familiar with as the character artist from games such as Dead Rising, Resident Evil: Deadly Silence and Final Fight One as well as other Capcom titles.
There are some stretches of dialogue in the game that went for forty - five minutes during my play - through.
And, yes, those are both (unfortunately) lines of dialogue in the game.
The dialogue in the game is actually fairly good though not outstanding and while most of the main characters are well voiced, a few leave plenty to be desired.
The various bits of dialogue in the game are over-the-top with typical Japanese flair, and every weapon represented throughout the game has its own sound which manages to convey the action of using it quite well.
The humor is very slapstick, and it has to be since there's absolutely no dialogue in the game.
All of the dialogue in the game is voice acted and for the most part is very good.
The dialogue in the game is what saves it at times, there were times when I was frustrated with the entire experience I was having at that specific time and place in the game, where a piece of dialogue just reminded me that it wasn't all serious business, but more fun and games.
The dialogue in the game feels rich and immersive, while the gameplay itself is fun and pleasantly approachable.
The dialogue in the game is very well done, with top - notch voice acting and witty lines from both Thomas and Ray.
What struck me straight away is how the dialogue in the game does away with the cheesy «ye olde» style of fantasy speaking and instead infuses the game with humour and comedy as Aria will both guide and entertain as the story unfolds around the action going on often with her interaction with the evil general of Lord Zane's army you whose forces you are taking down during each location.
The game talks in rhymes, so every dialogue in the game is a poem.
Not all dialogue in games is one - to - one.
Every bit of the dialogue in the game is spoken, giving the player authentic performance to fill in the narrative, so that adds to the charm.
Nintendo of America translator - come - voice actor Dan Owsen's eleven word incipit is the exclusive line of spoken dialogue in the game, and the few screens of backstory at the outset have the only text seen outside of the UI or item acquisition for the remainder of the experience.
Dialogue in games isn't going anywhere, so why not focus on how to improve it rather than digging your heels in and trying to avoid it altogether?
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