Sentences with phrase «end boss»

The phrase "end boss" refers to the final and most challenging enemy or obstacle that a person must defeat or overcome in a video game, story or other challenge. Full definition
This also goes for ending boss battles which you encounter at the end of the demo.
Will the game feature a traditional level - ending boss fight structure?
Plus, there are no really rare weapons (excluding those received by defeating end bosses), so there just seems no point to any of it.
, and his adventure buddies as they are facing off against the games end boss.
Much easier, and ends the boss battle much more quickly.
New End Bosses of colossal statures standing guard over Hell's crumbling domain and the entrances to the other realms.
-- Two new large dungeons with two modes each (plus third mode on end boss in both)-- Eight new armor sets — A new personality (Worm Wizard)-- A new limited time house, with two more coming — New busts and trophies — A system wide outfit system
They should make it customize able, create your character, select your powers & your route, Cole the ultimate boss at the end
In «Special Mode» your helicopter is a different color, weapons are enhanced, enemy and obstacle patterns are new, bosses now have special introduction graphics and the mode adds a new end boss.
This final form possesses the usual stock of Final Fantasy end boss abilities, including powerful attack, debuff, and status effect spells, as well as one that reduces the party's hit points to one.
Perhaps the game's biggest asset is the number of gameplay option: survival mode, never - ending boss mode, 1 on 1 virtual battles, clan - based raid / defense, PVP, etc..
The former Preston North End boss took the Toffees from Premier League strugglers in 2002 to a top - four finish in the 2004/05 season, stabilising the club's top - flight status throughout his Goodison Park reign.
And it's highly entertaining all the way to the annoying end boss, who as it often is with fighting games is the absolute weakest part of an otherwise very solid and entertaining effort.
Packed with tons of fast - paced, adrenaline - fueled single player and multiplayer levels of mayhem, Painkiller: Overdose brings with it 6 innovative new demonic weapons, mind - bending physics, lightning - player maps, over 40 demented and sickly - twisted monsters from Hell and gigantic end bosses.
Mario Galaxy, Mario 64, New Super Mario Bros all have similair story, I agree on that (except galaxy which is totally different I think as I never played it), but each game has different gameplay architecture, Zelda only has often the same end boss, yet the game takes place in different times (milenia later or earlier), alternate universes and even different stories but always good vs evil as in ANY GAME.
Combat is easy to enjoy, but you need to master every tactic if you are taking on the optional end boss.
MK vs DC has the usual Arcade Mode that pits your chosen fighter against a legion of foes on your way up a pillar to the ultimate evil end boss.
Not to mention, there are five different end bosses that rotate out every week, each with their own unique loot.
I mean, back before I realized its sublime nature, I do remember docking Resident Evil 4 on gamecube a few points (from a 10 to 9.7) because of its imperfect ending boss / section.
I remember renting that when I was like... 11 years old and never really getting to finish it (there were tons of scenarios and I got stuck on one particularly difficult end boss).
I got to the very end boss, only to find out that by not upgrading the ability to craft a Corrupt Ruin earlier in the game, I'm pretty much stuffed.
As a traditional ending boss fight in the Zelda series, this is most definitely a multi-stage fight!
Ramuh's theme is a personal favorite, and Ultima embodies a lot of the musical qualities of past FF end bosses.
We know it can be incredibly frustrating to be playing through a long involved mission, only to glitch out in the middle of a boss battle or near the end
However, all will not come easy as the DLC does feature high - powered end bosses, Giant Golems, and a full on zombie apocalypse.
Neat touches like the original graphics maintaining a 4:3 ratio (rather than the new style's 16:9) and an arcade - style surround, as well as the original end boss instead of the new style's mean both offer a genuinely different experience.
Necron might be the most disliked end boss in the entire Final Fantasy series, due to the fact that he usurped the position at the last minute with no build up or even a single reference to his existence.
Chaos was the first end boss of the Final Fantasy series and he has remained one of the most challenging to date.
There are some Final Fantasy end bosses who are only tough in cutscenes, while others will make you suffer during every round of combat.
With its final confrontation and suspenseful end boss fight, all I can say as the credits come rolling in...
The MSX2 version also has a few exclusive things, such as the survivor named Harvard and several additional dead NPCs whose corpses you can find, along with a handful of extra enemies and a unique end boss.
While the story is completely inconsequential and remains untouched since the XBLA outing, making your may through the 10 puzzling levels, taking out minions, and socking it to the challenging, level - ending boss battles makes for an engaging campaign despite the poor narrative.
A few things I was disappointed at were we did not get the iconic suit and I felt that the end boss was a bit cliché (really wanted it to be sabertooth).
played it to I think the end boss and was so often before to close and delete it.
As the game progresses, you do start to engage in more and more powerful enemies and the creature design is literally to die for, especially the end boss.
One player may get to the end boss in Skylanders: Superchargers and call it quits.
While the story is completely inconsequential, making your may through the 10 puzzling levels, taking out minions, and socking it to the challenging, level - ending boss battles makes for an engaging campaign despite the poor narrative.
Sure, it might be anticlimactic to watch the end boss get trumped by a computer - controlled monkey, but it sure beats pounding your head against the wall in frustration.
If they make the end boss battle too easy the hardcore fans will complain, if they make it too hard the more casual fans will complain or not even finish.
Equipped with a party of up to four superheroes, you'll navigate through lengthy stages consisting of several rooms that require building or destroying LEGO blocks to create switches and contraptions that will open a path towards the end boss.
After defeating the end boss, a free play version of the level allows for you to replay the level with characters designed to access hidden content, like minikit canisters and saving Stan Lee from perilous situations.
And you can forget about trash mobs and gunning it to get to the end boss as fast as possible; in true «The Secret World» style we will be using the raid to tell a story and immerse our players into our world's rich atmosphere.»
Each wave has an end boss that is fairly difficult to defeat so having a well balanced group of Gladiators is crucial to being able to fend off all of the waves successfully.
Right now only two pets are offered, the Pandaren Monk whose partial proceeds will go to Make - A-Wish Foundation and Lil» KT, the mini Lich, who is a much cuter version of Kel» Thuzad, the end boss in the floating Naxxramas dungeon.
That said, the end bosses of the Strikes could use some buffing up.
The end boss fight with her is one of my favorites of all time.
I got to the very last dungeon, failed once or twice at the end boss and then was ready to move on to DS and leave GBA behind.
While you need four shards to raise the area's pillar, opening up new sections and furthering progress towards the end boss, there are actually eight shards in each area, plus a ton of secrets.
Jensen remains an empty frame from start to finish, the end boss battle is confused and borderline misogynistic and then there's the 3 button ending.
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