"Enemy types" refers to different categories or kinds of enemies. It suggests that not all enemies are the same and can vary in their abilities, characteristics, or behavior.
Full definition
I also decided what enemies would appear in each shot; I wanted to show as wide a variety
of enemy types as possible.
It was when the development team revealed all the
different enemy types in the pre hands - on presentation that it started to dawn on me that this was going to be something special.
A few new characters, three
enemy types in all levels and very limited maps.
As
more enemy types get introduced and you begin to master the combat system battles become more and more entertaining.
-- New
enemy types with unique attitudes and weaknesses are present in the game.
This concept is going to be implemented in other important
enemy types as well.
But for the most part, dungeons consist of the same
few enemy types and layouts.
As for combat, you'll first encounter enemies individually or in small groups, pairing the
same enemy types together for easy management.
This need to make enemies kill each other becomes more necessary the further up the tower you go, as rooms with
multiple enemy types become more of an issue.
There are many
other enemy types too — all with different attack patterns that keep things interesting and challenging.
Throughout your adventure you will encounter
several enemy types, each with unique characteristics and abilities.
There are not very
many enemy types, and the main zombie is horribly slow and stupid.
The game throws new
enemy types at you when you least expect it, meaning that you have to be constantly thinking about what your next move will be in order to survive.
There will be different
enemy types which behave differently in future builds so these issues won't necessarily always be a problem while playing.
And that's when the game started changing up
enemy types so I was forced to change up how I took them out.
Simply
keeping enemy types and status effects in mind while battling and knowing how to use accessories in a way that complements fights with enemies will enhance the gaming experience.
While this places more importance on objectives, it can make some battles feel like obstacles to be avoided, especially with certain
difficult enemy types.
Standard
enemy types such as ants and spiders are generally easy enough to handle.
The amount of
enemy types present seems to be a little sparse, but there are just about enough to keep the encounters exciting and fresh.
As the most
basic enemy type, you'll hear this soft, subtle noise throughout — maybe even without noticing.
It's fairly simple to hunt down each boss too, as the
standard enemy types present throughout are rather pathetic in intelligence.
While fighting the plethora of
enemy types never gets old, being asked to do the same kind of mission over and over again does.
This was the
only enemy type that gave me much of a challenge, the rest of them were a breeze.
This is often crucial against vast numbers or
larger enemy types, some of which are the size of a small house.
All in all there are only about 6 or 7
enemy types throughout the whole game and besides a palette swap here or there, they all pretty much look alike.
The
alien enemy types are some of the most interesting, with flying drones attacking from the sky and transport ships that drop insects down onto the battlefield.
With only one life to play with, each challenge that you accept brings a new objective and new
enemy type where one wrong move can, quite literally, be your last.
Every stage looks different with a variety of shapes to navigate through and different
enemy types popping up often.
If anything, I would've preferred more storyline, or even more combat with the
regular enemy types.
Learning to use these abilities at the optimal time is essential for survival against the various
enemy types players will encounter throughout the campaign.
The multiple weapons and pick ups to choose from, the
fun enemy types and the cool small mechanics, like being able to kick over tables for cover are welcome additions.
There are differing
enemy types too, with red bots being harder to shoot down, for example.
Phrases with «enemy types»