Sentences with phrase «enemy types»

"Enemy types" refers to different categories or kinds of enemies. It suggests that not all enemies are the same and can vary in their abilities, characteristics, or behavior. Full definition
I also decided what enemies would appear in each shot; I wanted to show as wide a variety of enemy types as possible.
It was when the development team revealed all the different enemy types in the pre hands - on presentation that it started to dawn on me that this was going to be something special.
A few new characters, three enemy types in all levels and very limited maps.
Although, I'm not a fan of certain enemies these types of games keep throwing at me.
As more enemy types get introduced and you begin to master the combat system battles become more and more entertaining.
-- New enemy types with unique attitudes and weaknesses are present in the game.
This concept is going to be implemented in other important enemy types as well.
But for the most part, dungeons consist of the same few enemy types and layouts.
Despite the varied enemy types, many of the gun battles were mediocre affairs.
- Four new alternate chapters with specific enemy types, visual themes, and surprises.
Each weapon has several different ammo types which can be used against various enemy types.
As for combat, you'll first encounter enemies individually or in small groups, pairing the same enemy types together for easy management.
This need to make enemies kill each other becomes more necessary the further up the tower you go, as rooms with multiple enemy types become more of an issue.
* 20 + enemy types including a vicious final boss!
There are many other enemy types too — all with different attack patterns that keep things interesting and challenging.
Along with new areas, new enemy types make an appearance as well.
Special enemy types require different tactics so pay attention to them.
Throughout your adventure you will encounter several enemy types, each with unique characteristics and abilities.
Play through 48 action packed dungeons with unique enemy types and crushing bosses.
There are not very many enemy types, and the main zombie is horribly slow and stupid.
The game throws new enemy types at you when you least expect it, meaning that you have to be constantly thinking about what your next move will be in order to survive.
There will be different enemy types which behave differently in future builds so these issues won't necessarily always be a problem while playing.
It could also do with some additional enemy types thrown into the mix.
And that's when the game started changing up enemy types so I was forced to change up how I took them out.
You'll meet many friendly folks and enemy types along the way.
Simply keeping enemy types and status effects in mind while battling and knowing how to use accessories in a way that complements fights with enemies will enhance the gaming experience.
There just aren't enough enemy types to really demand a different attack style.
Further on, palette swaps will indicate stronger enemy types.
While this places more importance on objectives, it can make some battles feel like obstacles to be avoided, especially with certain difficult enemy types.
Standard enemy types such as ants and spiders are generally easy enough to handle.
The amount of enemy types present seems to be a little sparse, but there are just about enough to keep the encounters exciting and fresh.
As the most basic enemy type, you'll hear this soft, subtle noise throughout — maybe even without noticing.
It's fairly simple to hunt down each boss too, as the standard enemy types present throughout are rather pathetic in intelligence.
While fighting the plethora of enemy types never gets old, being asked to do the same kind of mission over and over again does.
This was the only enemy type that gave me much of a challenge, the rest of them were a breeze.
Maybe it was just that particular enemy type that was easy to counter.
The variety of enemy types encourages you to be more strategic when tackling a new room.
This is often crucial against vast numbers or larger enemy types, some of which are the size of a small house.
All in all there are only about 6 or 7 enemy types throughout the whole game and besides a palette swap here or there, they all pretty much look alike.
If they aren't being attacked, different enemy types choose targets differently.
The alien enemy types are some of the most interesting, with flying drones attacking from the sky and transport ships that drop insects down onto the battlefield.
Many returning enemy types have a new visual flair that will catch your eye.
With only one life to play with, each challenge that you accept brings a new objective and new enemy type where one wrong move can, quite literally, be your last.
Every stage looks different with a variety of shapes to navigate through and different enemy types popping up often.
However, the inclusion of robotic themes on older enemy types offer a great update.
If anything, I would've preferred more storyline, or even more combat with the regular enemy types.
Learning to use these abilities at the optimal time is essential for survival against the various enemy types players will encounter throughout the campaign.
The multiple weapons and pick ups to choose from, the fun enemy types and the cool small mechanics, like being able to kick over tables for cover are welcome additions.
There are differing enemy types too, with red bots being harder to shoot down, for example.
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