Sentences with phrase «fighting in the game»

There are also boss fights in this game as well which is rather unique.
There is an enormous amount of fighting in this game, but there is no blood or gore.
They ended up putting up a good fight in that game but came up short, falling by a final score of 99 - 81.
There are even a few fights in the game that feel like boss battles, even if they are not called out specifically as such.
These battles are completely different and require a lot more patience to complete, mainly because of how one - sided they feel in comparison to every other fight in the game.
The boss fights in the game seem to be once again familiar but fresh.
Which I soon learned is characteristic for most fights in this game.
We have to be humble and fight in every game like we did today.
He is going into video games, fighting in games within the game, so it's a completely new concept.
It's a good time to be a fan of sword fighting in games.
Fighting in the game moves at an extremely brisk pace and forces players to read and react the situation quickly.
I found some of the boss fights in the game easier than parts of the first level.
These missions feature the most difficult fights in the game.
The actual fighting in this game is really what you have come to expect from a Mortal Kombat game.
That being said, there is still a lot of fun to have while fighting in the game.
It is usually the first undead monster fought in the game.
I never had a single competitive match besides the final boss fight in the game's story mode.
There are maybe two hard fights in the game on normal difficulty, and they are less hard because they require skill and more because they require the use of a specific special move in order to do any damage to the bosses, and that move has a 2 min cooldown.
I generally sucked for the first several fights in the game so was not able to afford any upgrades, but I also stumbled across bits of intel.
You can try to reach the max level weapon for Kratos which can be done at end - game or attempt one of the hardest boss fight in the game in the form of Valkyrie Queen.
While there are probably a few too many fist fights in the game for my liking, hand - to - hand combat has become more context sensitive, allowing you and your nearest ally to team up against opponents in satisfying ways.
Worse, the ones that remained weren't dramatic surprises that pushed me to my limit, they were speedbumps that required the same strategy that every other fight in the game did.
During my time with the game, I encountered only a few of the many robots you'll eventually come across, and sometimes fight in the game many of which are inspired by real animals.
This Bucs team fought in every game until the end, at least on the offensive side of the ball that finished ranked 9th in the league.
Aaand as soon as they get closer to the fourth spot the sooner we will see Arsenal fight in their games.
I'm happy with the way the Golden Eagles fought in this game.
He is mostly recognized for being the first boss fought in the game Super Mario 64 and its remake.
There are some serious fire fights in the game where you're using your Wii - mote and nunchuck hand in hand taking out enemies, and those moments really stand out to me.
Overall, the Kulve Taroth siege is a great addition to the game that doesn't just give rad loot but offers one of the most memorable and fun fights in the game.
Boss fights in the game are fast paced and can end up being chaotic rather quickly.
The battles fought in the game are standard turn - based — you manually decide your party's strategy, then each character, good or bad, carries out one attack / action before the cycle starts again.
Just so we're all on the same page she kidnapped a scientist held her prisoner in an attempt to extort information from her all while her team was outside trying to stop one of the biggest hoards I have ever fought in a game.
I remember the almost - dead warrior in FFT who ended one of the toughest boss fights in the game with one last desperate jump.
There's not a single memorable fight in this game, and this isn't helped by the stupid script that has them spouting idiotic lines or making Sonic look and sound like an annoying, jerky show - off.
In terms of new gameplay mechanics, one interesting change is that in Sun and Moon, when you fight a Pokemon you have fought in the game already, you are actually reminded what moves worked and which moves didn't.
There are hints of dog fighting in the game during particular missions, but they never materialize into much more than popping balloons.
This will be your first Dragon fight in the game and as such, it will feel overwhelming at first.
The Ultramarines also use a series of melee weapons but the hand to hand fighting in the game feels a little weak and soft hitting compared to the hulking size of all of the characters on screen.
Users were able to fight in the game by actually making punching movements while holding the Joy - Con controllers.
Fighting in the game amounts to an exercise in button - mashing, followed by the occasional special attack when it's ready to be used, which in effect is another button to mash periodically.
Whilst I'm on the subject of boss battles, quite why the dev team felt the need to put button prompts for simple actions on screen during one of the final fights in the game is absolutely beyond me.
This sort of risk / reward system permeates the entire game: exploring new areas usually leads to new enemies, but it can also lead to new treasures; bosses are the hardest fights in the game, but it's the only way to net some of the game's best weaponry.
But for all the mountaintop battles and magic powers, the best fights in the game are the ones where he gets into a ring and uses his fists.
The most original boss fight in the game seems to be a boss who is only vulnerable to one player - controlled character's attack at any given time, yet I've seen this gimmick elsewhere in the same level.
You want Arsenal to win stuff, to have the desire to fight in every game for 3 points?
Despite the variety of upgrades, weapons, armor and spells that look colorful and impressive in action, the feel of fighting in these games is floaty, imprecise and disconnected.
This land is purely for the challenge and will require you to complete them all leading to the final challenge, which is a boss fight against Gondul, one of the toughest boss fight in the game.
So if you're playing the game and blood gets all over the screen, you can wipe it away (with your finger) like a windshield wiper or the characters who are fighting in the game, their heads start to inflate — you have to touch the head to deflate it or it'll explode.
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