Sentences with phrase «frame rate drops»

Moreover, the game suffers from frame rate drops during busy scenes.
It also manages to retain its 60 fps target for the most part although there are occasional frame rate drops in certain maps.
While these new match types are fun, unfortunately these matches do suffer from frame rate drops and slow down issues.
The game is fraught with frame rate drops, which are unpleasant and very noticeable.
Like some of the previous entries, performance is rather uneven, with evident frame rate drops on the field which can be distracting but thankfully not in a major way.
As good as everything looks, because the game is pretty stunning, it does suffer from some pretty severe frame rate drops at times and that is easily its biggest downfall.
The graphics were fluid without any noticeable frame rate drops, and the puzzles were just challenging enough to be fun.
Load times are long and there are occasional frame rate drops, but the game is really fun.
Unfortunately, I did experience a few frame rate drops while playing, specifically when entering and exiting buildings but this is a minor issue and doesn't affect your overall experience.
Others have reported experiencing significant frame rate drops in many areas post patch with some not being able to even launch the game.
The only other issue was a minor one, involving a slight frame rate drop during larger battles.
Never did I encounter frame rate drops or game crashes, it was a solid and smooth experience overall.
It's definitely playable, but there were definite frame rate drops compared to TV mode.
This however does not excuse the continuous frame rate drops and texture pop - ins that litter it.
There have also been reports of massive frame rate drops and the game outright refusing to launch.
Additionally, there has also been an instance of screen tearing, and some brief frame rate drops.
There are minor issues here with pop - in, and high - speed driving and massive numbers of zombies can trigger frame rate drops.
Technically, the game pushes consoles to their limit, resulting in frame rate drops despite the minimalist graphics.
The game is fraught with frame rate drops, which are unpleasant and very noticeable.
On base hardware there's a few frame rate drops and the visuals can look a little blurry at times, but it never gets too bad to completely throw me off.
There may have been an occasional frame rate drop, but it doesn't distract from play.
These workarounds aren't always ideal — the «fix» for frame rate drops when using VSync is «don't use Vsync,» for instance.
Deus Ex: Mankind Divided was more of a challenge, with frame rates dropping below 30 FPS at 1440p.
Namely a few technical issues such as frame rate drops.
Aside from the technical problems with the camera, there were also a handful of frame rate drops throughout busy areas, while I also had to restart Tearaway Unfolded multiple times when I encountered a glitch that left my Messenger endlessly falling through the world.
However, a couple days ago Tekken 7 Director Katsuhiro Harada revealed via Twitter that Denuvo DRM is responsible for frame rate drops in the PC version of the fighting game, particularly when hits such as Akuma's Shakunetsu Hadouken are performed by the player.
Technical issues do show through — some small frame rate drops here and there, character animations not cycling perfectly or awkwardly shunting to an idle stance before cutscenes fade out — but these technical gripes really are minor, and don't affect the experience in any tangible way.
Technical issues do show through — some small frame rate drops here and there, character animations not cycling perfectly or awkwardly shunting to an idle stance before cutscenes fade out — but these technical gripes really are minor, and don't affect the experience in any tangible way.
Other technical issues like frame rate drops and unresponsive NPCs can occur frequently in the game's one and only town area.
The iPhone 5 also experiences frame rate drop from time to time that can make the game harder than on an Android.
Frame rate drops plague the PS3 version and poor environmental effects really take you out of the universe.
When you're trying to delicately steer your way up out of the apron and back onto the track on the tail end of a tight turn, sudden frame rate drops like that can completely throw you off.
I never played any of the early access parts of the game, but the combination of lag and frame rate drops makes combat a more dangerous and annoying affair than it would otherwise be.
The digital foundry analysis found frame rate drops and stutters more scarce on the PS4 Pro however, so it's not a biggie anyway.
Even if you do opt for manual shooting the games frame rate drops to a standstill whenever a gun fight occurs.
The PS3 version has some serious frame rate drops no matter what you do.
Similarly, the system lagged significantly while playing «Zombie HQ» with five tabs open in Chrome, with frame rates dropping precipitously as we opened more tabs.
There is litle difference between 30 fps and 60 fps, in fact, IMO it only makes a difference if there are frame rate drops anyway (i.e. you won't really notice a drop from 60 but a drop from 30 would be more pronounced).
The game suffers from a large number of random frame rate drops, which annoyed me to no end.
There are still frame rate drops in the Switch's undocked version, but it notably handles the issue better with one - spot drops only.
Yoko Taro's previous game Drakengard 3, was hampered by an incredibly low - budget, resulting in appalling frame rate drops and some of the lowest quality textures I've seen on the PS3.
But the biggest issue I experienced was the near constant frame rate drops that happened during gameplay, especially at the busier moments of the game.
The handheld version outputs to a maximum resolution of 720p, leading to a smoother performance of the game compared to the docked 900p mode, which visibly struggles with recurring frame rate drops.
Added texture streaming, which will allow minimum spec PCs to run the game more smoothly and should help players who are experiencing frame rate drops due to memory loss
Generally, the game would correct itself after the first frame rate drop, but combat is something which happens all the time in this game — that adds up to a lot of stuttering.
The game also had heavy frame rate drops and lag the first time I ran it but those have all seemed to be resolved.
Hitting the sweet spot is always difficult for a game to do as cleanly as Armillo does, and frame rate drops aside, this game deserves a place at the top of the eShop.
And, the biggest kicker here is that even with such a short draw distance, the game still suffers from rather jarring frame rate drops and even characters sometimes materialising out of nowhere.
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