Sentences with phrase «game enemies»

The phrase "game enemies" refers to the opponents or foes that a person encounters and competes against in a video game. Full definition
I expect a challenge from end - game enemies in RPGs, but these battles often feel unfair, and simply grinding levels doesn't solve the problem.
Sadly, by making your targets behave less like humans and more like video game enemies, there are some gameplay issues.
Taking on late game enemies without some upgrades to back you up is suicide.
Beyond that, players can even unlock and play as game enemies instead of just the protagonist characters.
This looks like the first original IP and full fledged game The Enemy will be working for.
There's some good challenge here as well with you taking on crazy monsters and some of the end game enemies were particular highlights.
Late - game enemies sometimes have more elaborate attacks, but variety comes more from navigating the levels and the brilliant charm system.
Although in other bullet - hell games the enemy usually only fires at you when you get close, Score Rush has constant firing at all times.
Though the shambling hordes of undead have appeared as video game enemies for decades, the last few years in particular have proven that they can be much more than brainless bullet fodder.
Known game enemies at the moment are robots and the scarily named U-men who have stolen parts and powers from mutants to enhance themselves.
The robots themselves are varied and interesting, especially late game enemy robots, which makes punching them over and over slightly less dull.
It's first fully - owned boxed game Enemy Territory: Quake Wars, the latest in its long - running collaboration with id Software, debuted last year.
I really hope they use ALBW (it cut a lot of the hand holding and openeded up the world for exploration - freedom to go anywhere from the onset, temples out of order etc.) as a frame work, and even hearken back to the original NES game - i.e. let me get lost in the fifth temple and destroyed by late game enemies after ten minutes of play.
Cons: - Offers absolutely little challenge in combat - Enemies variate very little outside of bosses and offer almost no change - NPC dialogue changes very little and remains almost the same throughout the game
Unlike most towers defense games the enemies in Fieldrunners don't have a set path.
However, the presence of the AI grunts gives disabled gamers enemies who follow scripted AI programs which allows for more straightforward kills.
In this 3d sniper shooting free game enemies are equipped with ak - 47, bazooka, pistols, rpg, artillery, chopper, m16, American...
Donkey Kong's extended family and friends, all of them simians, are collectively referred to as the Kong Family, living on an island shaped like Donkey Kong's head named Donkey Kong Island, and in every Kong Family - centered game their enemies are an expansive army of humanoid crocodilians called the Kremling Krew.
One unfortunately lax new mode, Smash Run, features players running around a map, fighting classic game enemies and collecting stat boosting power - ups before facing off against traditional Smash opponents.
In 2013, Skylanders: Swap Force offered players the ability to mix and match parts of the collectible figures for different in - game results, for example, while last year's Skylanders: Trap Team let you «trap» in - game enemies using plastic accessories in order to play as the villainous characters later in the game.
The game console tracks you as you run down real hallways away from video game enemies, or as you hide from other players behind couches and walls.
The game mechanics of a RTT like Shadow Tactics forces the player to focus on outsmarting and outrunning the in - game enemy AI.
moments, especially with the later game enemies and elite hunting marks.
Jumping may be a way to use the avatar for entertainment rather than for the more «serious» work of fighting in - game enemies.
Early in the game enemies will use one avenue of approach to destroy your base but as you get into higher levels there are multiple paths for enemies to take.
The only real complaint I have about the game enemy variety, or lack there of.
- includes optional motion controls, where the right Joy - Con let's you aim and swing for knife attacks, plus flicked up to reload - the left Joy - Con can be shaken to get loose from enemies - includes HD rumble - co-op Raid Mode can be played online - in Revelations 2, you can enjoy local co-op with a single Joy - Con - includes all DLC for both games
Aptly dubbed «Revenge of the Zeds», the mode allows the players to clash in a Versus Survival mode controlling the games enemies, the Zeds.
There are bonfire-esque checkpoints, Souls / Blood Echoes / Amrita loss upon death, and challenging early - game enemies, but that's likely on purpose.
Whereas in other rhythm games you might find notes passing through a specific indicator so that you know when to tap to the beat, in this game the enemies glow at a specific point.
As I played through the game enemies would drop little colorful orbs that give me a power up.
After that violent introduction, I found myself waking up in what looked like a scrap yard, this was the introduction to the combat and some of the games enemies.
The original metroids were finely executed sci - fi monsters, held off in mystery until the end of the game, difficult to kill, and even a bit thrilling: certainly few other video game enemies have given players such a sense of «GET IT OFF ME» as the original metroid.
Even after getting a few hours into the game enemies in the starting area's can still fuck you up if you get careless.
Later on in the game the enemies do get tougher but with the abundance of RPG's, Exo - Suits, and regular guns that are available they really aren't that much of a problem.
TONS OF ENEMIES Timeless tools like flame throwers, rocket launchers, and lasers rip apart an onslaught of classic and new video game enemies.
The trailer showcases some of the combat mechanics, such as the use of bows and arrows and abilities like dodging and tripping up adversaries, and gives glimpses of several of the games enemies, such as skeletons, harpies, lizardmen, and a large and menacing Cyclops.
While it may not have been an actual rocket launcher in some of the games, the ultimate weapons in Tomb Raider games are usually ranged explosives that one - shot most in - game enemies.
I'm not sure if this counts, seeing as she's hardly a character that anyone would think of as a typical video game enemy, but having to accuse poor, damaged Adrian Andrews of murder, when you know her to be innocent, during the final case of Phoenix Wright: Ace Attorney — Justice for All stands out for me.
Just as easy to find as they are to break, Deku Sticks still go to work when used as weapons against early - game enemies.
Though they possess only a moderately more intentioned AI than that of most video - game enemies, they impress with a remarkable sense of presence onscreen.
The overly simple design of most of the in - game enemies is disheartening.

Phrases with «game enemies»

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