The sense of scale in this game is great — battles are enormous, throwing
loads of enemies at you.
In its default «Quality» mode — which runs at 1080p / 30 fps docked — the game ticks along nicely, with impressive visual effects and
loads of enemies on - screen at any one time.
That dodgy dodge which doesn't always cancel out of a current animation is a huge problem for me personally, because if you're going to
chuck loads of enemies and projectiles on the screen then I need a dodge button that's going to drop everything as soon as it's pressed to get me out of trouble.
Fortunately, I never noticed any frame rate issues when pounding
through loads of enemies that is typical of a KOEI game (perhaps again because of the PS4 Pro), so the visuals work on the whole.
While battling is reminiscent of other Ninja Gaiden games, it's not the same, nor is it an iteration — it's only Ninja Gaiden in that it involves players taking on
loads of enemies at a breakneck pace.
To get there, you'll
face loads of enemies that you can dispatch with your wooden sword, bombs or your trustful allies.
You head to an area, battles loads and
loads of enemies, hack a few terminals via a basic mini-game or maybe blow up a few things.
The Division doesn't bother with this, and thus almost every mission involves stomping into a location and the proceeding to gun down
a load of enemies before going to the next room and doing the same thing, before eventually winding up in a bossfight.
The game suggests that slow, measured strikes do the most damage, and this is completely true, but since the game insists on throwing arse -
loads of enemies at you this concept quickly gets chucked out the window and replaced with the good old - fashioned method of going bloody ballistic and just hacking away at absolutely everything until it dies.
This feels like most horror games in that you're playing as a bunch of heroes tossed into a typical creepy location where they have to fight off loads and
loads of enemies that stagger, walk, shuffle and float toward you.
It's fun to drive at high speed, it's a beast against
a load of enemy ordinance, and as you say - diving toward the earth from up in the clouds and landing in a fast - moving batmobile is awesome to behold.
Now my classic way of playing Halo or indeed and FPS is to see
a load of enemies and go in all guns blazing.
There's no arguing, either, that it's an awful lot of fun to switch off your brain and run around a map dicing up
a load of enemies.
And there are
LOADS of those enemies at the end of the game.
The engine does handle all
the loads of enemies, their bullets and some very bright vibrant explosions on the screen with no problems at all.