Sentences with phrase «mission design»

"Mission design" refers to the planning and arrangement of a specific task or project, such as a space mission or military operation. It involves carefully selecting objectives, analyzing risks, determining strategies, and organizing resources to achieve the desired outcome. Full definition
Unfortunately, as touched on previously, the game ends up dropping the ball in terms of mission design about two - thirds into the game.
The main strength of the solo campaign comes from the variety in mission design.
This is due to the fact that the game suffers greatly from repetitive mission design, poor enemy AI and confusing exploration.
Alongside the game's impeccable mission design, it goes a long way to never feeling like you're stuck on one task for too long.
The large single - player campaign, mission design tool, and multiplayer means there is plenty of addicting gameplay to be found as well.
In Assassin's Creed II, there is far, far greater variety — and the missions themselves display much better mission design.
The closest the game ever gets to creative mission design is encouraging stealth to avoid some battles.
All those toys in this playground makes for some awkward mission design from time to time.
A supreme variety in level and mission design paired with thoughtful stealth gameplay makes this a strong entry into the shooter genre, even if the overarching narrative isn't all that interesting.
When it comes to dynamic mission design and approach, this game is pretty much unparalleled.
Pros: A neat balance of action and stealth elements, and some inspired mission designs.
And I can certainly say that if you're willing to put up with the same mission design over and over again then there's freaking loads to do.
The biggest of these issues is its incredibly repetitive and mundane mission design that sees you doing the same thing for the vast majority of the story.
But that repetition and generic mission design hurt the whole game so much, dragging the story's pacing to a near halt so that you can perform the same tasks.
It's not going to win any awards for originality in mission design, that's for sure.
Unfortunately, the game released to mixed reviews, with criticisms citing repetitive mission design, and the game failing to make good use of its stunning open - world.
Alongside the game's impeccable mission design, it goes a long way to never feeling like you're stuck on one task for too long.
Ruffian has also hired Dean Smith and Martin Livingston to work on mission design for the studio's next project.
This is compounded by the poor mission design as you never really advance past basic fetch quests and going from point A to point B during the entire game.
In addition to the sprawling single - player campaign, players can join with up to three friends and take part in story - driven online co-op missions designed specifically for Assassins to play together.
Jaime Griesemer (Halo series mission design) Reach was part of that contract, because we had to make a game to cover the gap between Bungie's withdrawal and when what would become 343 was up and running.
The Single Panel Black Wrought Iron Fireplace Screen with Mission Design brings a simple yet elegant addition to any fireplace set up.
«Year of the Snake» gives you a taste of beat cop life but doesn't have the strong characterisation of the main game to back up some dull mission design.
The actual mission design in Far Cry Primal is exactly what we've come to expect.
The scenario director is responsible for maintaining the quality of the overall story and characters, while the scenario designers take the various story points we need to make and come up with ideas for getting those into the game through mission design, for example.
The first Infinity's playsets were as bare as they come, and while 2.0 made positive strides, Twilight's cutscenes and open - world mission design make it feel much closer to a proper standalone video game than what's essentially a glorifed toolkit creation.
Gameplay-wise, he wrote that the single player campaign mission designs were «nothing special,» although it avoided being repetitive.
However, as it tends to happen, the brand was starting to grow stale with its button mashing gameplay supplemented by a capture and siege based mission design which is why Koei Tecmo decided to take it off into a brand new direction by introducing the concept of an open world Dynasty Warriors game.
Speaking of said mission design, you'll be boots on the ground at one point, planting traps and watching helpless bandits march to their deaths at another, and then jumping on trains to do battle thereafter.
MESSENGER is a NASA - sponsored scientific investigation of the planet Mercury and the first space mission designed to orbit the planet closest to the Sun.
As a result, part of the Hubble's history is a series of NASA missions designed to repair the telescope.
Rockstar consistently keeps gameplay interesting through the introduction of new mechanics and thoughtful mission design.
The choice - based mission design is flawed in a couple ways.
But TSW's inventive mission design doesn't end with investigations.
Pull off ambitious heists and take part in unique narrative driven missions designed exclusively for cooperative play.
Pull ambitious heists and take part in unique narrative - driven missions designed exclusively for co-op play.
Campaign wise (best to worst) Halo CE: solid from start to finish, great plot twist, awesome mission design, difficult pure perfection.
There are new missions designed by TT Games that fall outside the Star Wars: The Force Awakens movie scope.
Critics also raved the new mission design that required players to prevent assassinations instead of carrying out assassinations like in other Assassin's Creed titles.
The first mission designed to orbit and land on a comet's nucleus, it will reach the Comet 67P / Churyumov - Gerasimenko in 2014 after a 10 - year journey from Earth.
Mission design starts to feel repetitive and, whilst you can find moments of joy in Extinction, it all feels smothered by design choices that don't gel.
It's marred by erratic frame rate, excruciatingly long loading times accompanied by extremely basic mission design, and an island that seems like it was enlarged tenfold by just copying and pasting the same environmental assets over and over again.
During TESS's Phase A study in 2011 - 2012, additional members of the Goddard's world - renowned Navigation and Mission Design Branch joined forces with Ricker and began a months - long investigation examining the details of the P / 2 orbit and the precise maneuvers needed to deliver TESS to this «distinctive orbit.»
That discovery electrified the team working on a proposed Europa Clipper mission designed to take a closer look — though, like Curiosity, the spacecraft would focus on studying the local environment, not on finding microbial E.T.
Prior to impact, MESSENGER's mission design team predicted the spacecraft would pass a few miles over a lava - filled basin on the planet before striking the surface and creating a crater estimated to be as wide as 50 feet.
Four student teams will be set up to define the scientific objectives of a space mission and a preliminary end - to - end mission design including the spacecraft, scientific instruments, mission, and science operations capable of meeting the stated objectives.
It will «tell the story of human exploration of the moon» from the Apollo program through modern - day missions designed to study the lunar surface, the museum added.
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