The phrase
"multiple enemies" means having more than one person or thing that is against you or causing harm.
Full definition
There is an optional lock - on for targeting, but I wouldn't recommend it when using a weapon capable of hitting
multiple enemies at once.
The attacks you start out with will get you through each level fine but a few useful attacks, such as those which
hit multiple enemies at once, should be obtained.
When multiple enemies start attacking the frame rate takes a serious dip, at some points it even dropped below single digits.
If your army has to fight battles on six different fronts,
against multiple enemies with a variety of strategies and strengths, your army is likely very inefficient.
The combo system helps you rack up more XP by
killing multiple enemies at once, and this can be made much easier by the use of certain upgrades.
Little things like this frequently add up to become big problems, especially in sections where you have
multiple enemies on screen and powerful foes that require all of your attention.
This need to make enemies kill each other becomes more necessary the further up the tower you go, as rooms with
multiple enemy types become more of an issue.
This becomes problematic in stages where you're bombarded with attacks
from multiple enemies and environmental hazards, leaving you with little to no options.
You can tap the screen to speed the fighting, or move the cloud around to try and engage
multiple enemies for better drops.
Very few of the weapons effectively
defeat multiple enemies at once, and those that do have very limited uses before you go back to your default weapons.
There are many times where you'll be
encountering multiple enemies at once and standing in one place just to charge up your shot would prove useless.
This makes it easy to solve small puzzles or wipe out
multiple enemies if you find yourself surrounded.
And that's a bit of luck too because there are times when you'll find yourself up against
multiple enemies which all need taking down.
When
engaging multiple enemies you can also use the left trigger to switch targets which allows you to fight off enemies that have the nasty habit of attacking you from several directions at once.
As you progress through levels you'll unlock these additional weapons, which definitely will help you either escape from hectic moments or
tackle multiple enemies at once without breaking a sweat.
This encourages you to think strategically and ensure your defenses are placed appropriately to
counter multiple enemies approaching from multiple areas simultaneously.
It can become a pain to have
multiple enemies around you knocking you down, stunning, and hitting through your combos.
It can be incredibly useful when it comes to
managing multiple enemies, but overall the combat remains largely the same as it was before.
Take down
multiple enemies quickly enough and you start to build up special abilities, which vary based on which of the four characters you select.
This is useful for
destroying multiple enemies and often gets you Hit +1 (or more) depending upon the target / number of secondary targets.
The game features classic high score gameplay with higher points awarded when players land successful charge shots to
chain multiple enemies.
There can be
multiple enemies onscreen, some in the foreground others in the background but don't expect to be able the actively switch between fore or background.
It isn't nearly as fun as co-op, but it's a nice respite from dealing with
multiple enemy AI.
When the game decides to
throw multiple enemies at you it feels like a frustrating obstacle keeping you from moving on to the next story section.
With these special moves, you can take out
multiple enemies much quicker or deal larger amounts of damage to the more powerful foes.
There are
multiple enemy races, but they all seem to kind of melt together, with no back - stories on why I should care about fighting each one in particular.
The learning curve is a steep one, things start of easy but the difficulty jumps once you start having to deal with
multiple enemy pilots simultaneously.
Most abilities can
hit multiple enemies when aimed by holding down a button and choosing an angle of attack.
Players can charge a shot, however, which is useful when there are
multiple enemies in the same areas.
Until we can mentally control characters as if we're one with them I just think target lock is almost a necessity when
facing multiple enemies.
Timing your attacks and switching between your weapons and magic spells is the key, especially
when multiple enemies are on the screen.