Sentences with phrase «normal controller»

Mobius is fun on mobile devices and getting to play it with normal controllers seems pretty neat to do.
I'm sort of want this to be the next normal controller as not only does everyone get the benefit but the balancing of gameplay should be evened out as well.
So far, it seems like Valve has a good handle on this controller for normal controller - stlye games (such as Super Meat Boy and Spelunky), but I'm more interested to see how it will work with more mouse - and - keyboard style games (such as Civilization V and Counter-Strike).
For $ 350 they could probably have gone with a very normal controller and beefier specs that compare better to the competing consoles due out later this year.
And it had a halfway normal controller, something nintendo hates doing with their consoles...
Unlocking the minigames through normal controller play and then accessing them with Kinect through the Fast Pass menu is an option, though.
Once that was done we got straight into playing the games, Z managed to use the GamePad and the normal controller easily, having played on a Wii before he was used to how it worked and could navigate around the screens easily.
Moving the sensor to the player's heads left their hands free to use a normal controller.
I don't have the Move Motion controller, so I just had to use a normal controller and at first a few of the parts pissed me off.
For the bargain price — comparable to that of a normal controller — the FightPad offers a specific solution for fighting games as well as enough versatility to be an ideal controller for retro Xbox Live Arcade and Game Room titles.
If we were being cynical, we'd also say this is probably the first Mario Party designed with the Wii specifically in mind, because many of the mini-games in Mario Party 8 simply used the Remote on its side like a normal controller and the game wasn't in widescreen, leading us to think at the time it was probably a GameCube game that had been held back.
Well I am here to report that after hours upon hours of playing, I have found the new Wii control scheme to not only work for Zelda but in facts adds more of a personal touch to the game that wasn't found with your normal controller.
I actually got acclimated to it so quickly that when I would switch back to my normal controller I would find myself still trying to fire single shot weapons with one trigger pull or trying to input modes with the Sync button.
Using a normal controller, you move around with the left joystick, look around with the right stick, and use one hand with each of the triggers.
The analogue sticks were also a problem, again with both the deadspot and the increased sensitivity I found myself oversteering and understeering like mad, unable to get the same smooth line that I could from my normal controller.
could you imagine all those great gamecube / wii / wii u games made for ps4 with normal controller / trophy support.
While it had a slight learning curve to adjust to (due to the fact that it felt so different to just using a normal controller setup), after a short period of getting your bearings right and adjusting to the VR itself, everything clicked into place and made the whole experience a fantastic one.
Playing Radiant Silvergun with a normal controller can be quite frustrating to the point of feeling like an idiot.
Sure, it's possible and it's still fun using a normal controller, but in a way you're kind of crapping on the spirit of the genre when you do.
Battle Beat caught my attention because in addition to using the normal controller it supports drum and guitar controllers as well.
If they just made the CC the normal controller and promoted the remote as this cool feature that could be used in ANY Wii game because it comes standard with every console then there would be no issue at all.
Playing any arcade shooter with a normal controller just doesn't feel right and won't get you very good results.
Well I am here to report that after hours upon hours of playing, I have found the new Wii control scheme to not only work for Zelda but in facts adds more of a personal touch to the game that wasn't found with your normal controller.
Biohazard 5 worked fine with a normal controller.
If given a normal controller, Joy Ride wouldn't be worth playing at all.
Of course I can see this is an option, if you feel the need to buy it just do it, what I don't see is why are so many «normal» gamers spending so much money on this when the normal controller performs almost as well, people are buying it just «because» it seems.
I never had a problem with the default controllers, ever, to me, $ 150 is just a stupid proposition, it's half the price of the console, if anything, this is Microsoft shafting it's installer base by not making the normal controller this «elite» one.
Still prefer the default dpad on the normal controllers though, maybe Ill get more used to it over time.
this is Microsoft shafting it's installer base by not making the normal controller this «elite» one.
The console looks like a normal controller with a flip - up screen and integrated sound system.
100 + hour Zelda game at launch, normal controller that ergonomically feels great, isn't going to break the bank as far as power but will have competent online components and some kind of MyNintendo integration, for $ 200 - $ 250.
A lot of Wii games feel they could easily just use a normal controller as the motion control is limited to waggle.
On the right, there was another gaming station for people to play Xbox games with normal controllers.
It's kind of like Wii Sports would play like balls if it used a normal controller.
Next, the controller essentially detaches and splits into two parts so it can be used as a normal controller or even two controllers for two separate players.
Like is there a way to play it with a normal controller?
The Wii U's Gamepad is a normal controller with a big touchscreen in it.
So one guy playes with Vr and the other with a normal controller on the tv screen ^ ^
Additionally, southpaws will generally play with the Move controller in their right hand, and the navigation controller in the left to emulate a normal controller, so the option is pointless.
nintendo never presented it as anything other than more intuitive and visceral than a normal controller, which it is at best.
The shooter must hold the controller in the normal controller orientation (hotdog, not hamburger) should not be able to see the screen, and will then use the controller as a gun.
That's what I do... Wiimote in left hand and Nunchuck in right hand... but I think it has to do with the whole moving around with my right thumb... I'm so used to playing like everyone else on a normal controller with my LEFT thumb.
The normal controller was plugged into the unit for A and B button access.
Yes, it can feel a little bit Starship Troopers, but the dedicated Aim Controller adds a new dimension that goes beyond the floating weapons you get with the normal controller, and many Oculus Touch - enabled games for Rift.
a b c d e f g h i j k l m n o p q r s t u v w x y z