Sentences with phrase «of a health bar»

Some characters have powerful main attacks that could wipe out a large chunk of my health bar in a few hits, while others seemed unable to land a hit on me.
The controls themselves are easy enough to pick up, but the lack of any health bar makes it a one - hit - kills play style.
Secondly, it's very easy to fall off the floor, which isn't too big of a deal because you only lose a small portion of your health bar when that happens.
Lack of health bars make these fights tense, and many come to down to the last few bullets in your inventory.
Instead of a health bar or a number of lives, a ticking clock constantly counts down to zero.
There are tons of health bar options that I love and I am here to share my favorites.
The low level view is best used when in combat as it's the only way to easily keep track of health bars outside of the squad menu.
Both of these attacks can make light work of your health bar, so you'll want to focus on disabling at least one of these to start with.
As an RD, I am always skeptic and disturbed by the abundance of health bars that are out there, claiming to be «healthy» but in fact, are not that nutritious at all.
I get killed over and over until I get lucky and escape with a couple of health bars left — whoopee.
Rather, larger robots just have a lot of health, and they're big and imposing, and they can take out a good chunk of your health bar with one stomp or laser blast.
The boss fights are divided into phases, with each depleted notch of their health bar rewarding the battery pick - up.
Instead of having individual rounds for the fights, you are given three sets of health bars and whoever drains them first loses.
I don't actually see him, but he's set the floor on fire, the madman, and permanently damaged a part of my health bar.
You'll get to fight against a bunch of major antagonists that Luffy trounced in the main series, except they'll be a lot stronger for some reason and possess an entire rainbow of health bars for you to button mash through.
The game's only other issues are that bosses don't display any kind of health bar, introducing uncertainty during these showdowns and the lack of any kind of online cooperative play.
Enemy damage ratios have been cranked up significantly, and a single jump kick from your standard hoodlum will cost you a whole fifth of your health bar.
By expending one segment you can launch an enhanced version of an attack, dealing more damage and also potentially allowing for new combos, while sacrificing two segments lets you break an opponents combo, a tactic you'll need to be familiar with as a talented player can make mincemeat of your health bar in just one long attack.
Weapon - based Slice, Dice and Rice is the latest beat»em up getting rid of health bars and complex move lists.
Instead of the old system that simply saw you go hollow and unable to summon friends for co-op, death in DSII now results in a gradual reduction of your health bar, until it reaches the minimum of 50 percent.
Your HUD consists of a health bar, a kunai gauge (drains when you throw»em, refills over time), a technique gauge (see kunai gauge), your score, your accrued currency, and your combo meter.
It has been a while since we had a good side - scrolling beat»em up with dynamic backgrounds, an over-the-top line of characters to play as and control and the addition of health bars to help us determine the health of our characters and the enemy.
In most fighting games, you win matches by reducing their health bar to zero, but Thrill Kill actually has what's basically the opposite of a health bar.
Since each level is identical in setup (excluding the two asteroid levels, where you blow up asteroids until you're out of a health bar), the short game feels unnecessarily long.
Checkpoints are usually disparate, so don't enter a new area with a sliver of health bar to your name.
More than a few bosses feature the same section in their fights where they shoot projectiles that can freeze the player, initiating an impossibly timed button - mashing sequence that, when failed, results in losing an entire half of a health bar.
A direct hit can drain huge amounts of your health bar, so you'll want to keep an eye on Stalkers and be prepared to evade when you see them charging up this attack.
Once you have received enough damage to enter the reddish portion of your health bar, your character will begin to glow with a red aura.
Instead of a health bar, successful kills extend your time while incoming hits deplete it.
Pharaonic can be pretty unforgiving, as getting hit removes a big chunk of your health bar, and the way to the next save point is usually a long one.
That's due in no small part to the lack of a health bar and presence of flash knockouts, which means you (and your opponent) are never out of a fight as a well - timed knee or uppercut can (and does) change a match in an instant.
On top of that, when you die and lose all your water and all but two of your health bars.
If you do take some damage, you will need to heal yourself using bandages or med kits since there is limited auto regeneration of health, which will refill parts of 1 bar of the 5 of the health bar.
When you've got some honey, however, you can give this medicinal beverage a massive boost, making a mega potion that will restore a much larger portion of your health bar.
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