Sentences with phrase «poor level design»

Those thinking of picking it up might want to steer clear, as it's apparently plagued by poor level design, frustrating controls and annoying enemies.
The gameplay shows signs of brilliance, but the writing and poor level design ultimately hold it back.
They want someone who knows good level design vs poor level design.
But despite what I said about poor level design, the game is still pretty fun.
But what it does offer is an outright fun experience only hampered by poor level design.
You are encouraged to use the maps until you learn the level, but it does still stink a little of poor level design how frustrating navigating can be.
Take a points - based level mechanic for example; the learner needs to earn enough points to pass a particular level, but if poor level design doesn't allow this, the learner will be frozen on their journey.
The isometric gameplay is an interesting take that distinguishes Sedna from the previous games, but the technical bugs and poor level design bog everything down.
And Bowser's Castle itself feel like they're made of nothing but spikes as a crutch to cover poor level design.
An obvious disconnect between the platforming mechanics and the level design, poor level design in general and all the frustrating deaths that come with it, as well as equally frustrating boss fights, all make Mighty Number 9 a game that's impossible to recommend but also impossible to fully condemn.
Perhaps there is a bug or glitch that keeps tripping you up, or it could just be poor level design on the creators part.
Despite the complete - before - uploading system, there's ultimately nothing to stop poor level design, and you'll find that some of the levels don't quite live up to Nintendo's own designs, though of course many others do.
Rise Of The Dark Spark is a hot mess of poor level design, unintuitive combat systems, terrible checkpoints and an outright laughable presentation.
The problems of the control scheme and a poor level design make this chapter one of the worst in the series.
The well written and quite interesting story never really takes off and on top of that we get a poor level design with intense «trial and error».
It's a hyperactive, odd blend of interesting gameplay mechanics, poor level design, and humor only your high school science teacher would find amusing.
While many games frustrate the player due to poor level design or clunky controls, Killzone Liberation's challenge level is kept high but you're backed by a solid gameplay mechanics and super-intuitive controls.
Whether it was poor level design or sloppy programming here are ten of the worst games available on the PlayStation 4.
Even when you do get in a game though, the multiplayer aspect of the game is rather weak, with poor level designs and a rather boring feel to the game.
It can be a wonderful thing that helps even the playing field so the difficulty doesn't need to be dumbed down, or it can be a crutch to poor level design.
Unfortunately, End of Zoe undermines its entertaining basics with some poor level design.
However, do not confuse the poor level design for the aesthetics of some of the maps because there are times where the backdrops are simply jaw - dropping.
Yes, it did have its share of problems like bugs, glitches, and poor level design, but for what the game was, it had the fun factor in spades.
There are countless indie games out there that are only difficult due to poor level design, poor control, or misguided adherance to «old school» design elements that the big studios have abandoned for a reason.
A poor level design will chase off the player sooner than you may think.
Another reason as to why Nier: Automata's open world is heavily flawed is its poor level design.
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