The Mana temple are the closest you get, but while some of them do have a few
simple switch puzzles it's primarily still just combat.
Make use of the many Portal gadgets, like portals, propulsion gel, repulsion gel, aerial faith plates, cubes, and more to bypass the sentry turrets, acid pools and laser barriers,
solve switch puzzles, and make it through the test chambers unscathed.
Whether it's finding the path through a group of guards, solving a riddle, or hell, even solving the often loathed
light switch puzzle where you have to direct the current from Point A to Point B, are done quite well here.
Opening your way forward (or backward as the case may be since the game requires you to backtrack on many occasions) is more often than not accomplished by completing the game's
simple switch puzzles or by defeating all of the enemies in an area.
As the game progresses
the switch puzzles become more complex and enemy waves more regular, but the rhythm and flavour of missions rarely changes.
But there is still a key piece of
the Switch puzzle that's yet to fall firmly into place: third - party support.
In addition to
the switch puzzles, the game includes other interactive features that are enabled by using an action button.
Bridge Constructor Portal does what it says on the tin, it takes the premise of the popular Bridge Constructor games and melds it together with everything we love about Portal, including GLaDOS, portals, propulsion gel, repulsion gel, aerial faith plates, cubes, sentry turrets, acid pools, laser barriers and
switch puzzles.
Castlevania HD replicates that feeling of discovery with its sometimes clever, sometimes obtuse, sometimes maddening jumping / flip
the switch puzzles, and deserves a second look for those who love pixel - perfect 2D gameplay.
After completing a particularly complex room with a series of jumps, leaps, wall runs and
switch puzzles, you're immediately rewarded with - a large room with seemingly endless platforms, poles and places to climb.