Sentences with phrase «tight maps»

A handful of very tight maps, a limited number of game modes, and a good roster of characters.
For example, the first due out in June, titled Close Quaters, will drop vehicles in favor of tight maps with destructible environments and new weapons.
Instead of being on relatively tight maps facing waves of enemies, co-op play in Dragon Age: Inquisition is structured around campaigns.
Tighter mapping of the fuel injection and ignition improves efficiency and response.
The attacking team suffered heavily due to tight map limits, small capture zones, and a distinct lack of behemoth advantages; no surprise, then that DICE have overhauled the offending maps to weight games more evenly.
This mode pits all three Heroes and all three Villains against each other with support from regular infantry on quite tight maps, the goal being to simply annihilate the opposing team's Heroes or Villains to win the round, with five rounds being needed to claim the overall victory, giving plenty of time for everybody to get a shot at waving a Lightsaber or jetpacking around the place like a lunatic.
It's a change for the better, though I'd still hazard that the fairly tight maps still often favor shotguns above all else, and the Lancers need a touch more damage output yet.
Call of Duty had tight maps with killstreaks while Battlefield had large maps and class specific loadouts.
Bringing in a host of new movement options, like boost jets for a higher, more floaty jump, as well as Titanfall-esque wall running, getting around the relatively tight maps is a thrill, and some how made it easier then ever for EVERYONE to blow my ass out of the sky.
The beta wil include some unlocks which will carry over to the full game, and it runs at 60 fps and contains «tight maps,» apparently.
Tighter maps and the return of Rush - Bad Company's most popular game mode - are also mentioned, along with Battlefield standards like Team Deathmatch and Conquest.
There are also other gametypes like capture the flag, but they're all so frantic you'll find yourself losing track of who you're controlling on the game's tight maps.
It's a style of team game that can see amazing swings in fortune from just one player getting a kill streak going and is frantic fun to play in a tight map.
It might seem open but it's really a tight map that's perfect for close quarters melee.
There's no respawning this time, but smaller, tighter maps and the same kill to get new guns mechanic make it faster and more action packed than standard Counter-Strike.
Great graphics, tight maps, and a good roster of characters to enjoy playing.
The levels were smaller than those featured in current shooter games, though we're told this is because the tighter maps contribute to a faster overall gameplay experience.
Skirmish is once again team deathmatch, but focuses more on tighter maps.
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