The phrase
"to change the gameplay" means to alter or modify the way a game is played, usually by introducing new rules, mechanics, or features.
Full definition
There are some nice little elements, like themed boards, which do
n't change the gameplay in any way, but are fun to see.
It doesn't really
change the gameplay in any significant way, but seeing it brought back was a refreshing change of pace.
Its additions are extremely enjoyable to play around with and, in some cases, really
change the gameplay of the original in new and intriguing ways.
A few extra abilities are handed to you, and a few more combat tricks are opened up, but none of these
really change the gameplay in any meaningful way.
Sure, it's pretty fun to take on the computer, but there are only five stages and the hazards aren't really varied enough to
change the gameplay significantly for each.
I wish the developer focused more on providing a varied and
changing gameplay formula because I frankly got bored of doing similar things over and over again.
As I've stated before in other fighting game reviews, costumes do not
change the gameplay at all, and are only appealing to a handful of fighting game fans.
Not much has
changed gameplay wise and the story is not the best in the series but the game is still very entertaining.
While closely related to hacks, mods are, for the most part, made to
change the gameplay experience, whereas hacks are designed to give players an unfair advantage over others.
Finding treasure is fun but the actual things you can buy with it are so disappointing since they do
n't change gameplay at all.
It's not so drastic of a change that it will
completely change the gameplay experience for the Legend of Zelda, but it's a big enough difference to really open things up and offer more options than ever.
Spector of Torment offers the most noticeable changes, as swapping a shovel for a scythe
changes the gameplay drastically, upping the pace and need for accuracy during combat.
For me, I wish the upgrades between levels were a little more substantial because they didn't really seem to
change the gameplay much, especially as enemies clogged the screen in later levels.
It's truly a game for all ages and all skill levels, with different difficulty modes that radically
change the gameplay from a casual action game on Grasshopper mode to a hardcore test of your sneaking skills on Grandmaster mode for true stealth fans.
Resident Evil also made its triumphant return in first - person in Resident Evil 7: Biohazard, and took fans by surprise as it not
only changed its gameplay mechanics, but also completely shifted in tone, making for a tense and genuinely scary Resident Evil experience.
Enemy Within is the first true expansion to XCOM: Enemy Unknown, which
radically changes the gameplay experience and also makes up for some «youthful indiscretions» like the small number of playable maps.
Throughout the game's troubled development, Itagaki's studio, Valhalla, was forced to
entirely change gameplay engines a number of times through no fault of its own.
«But if you're on Xbox One X, you're going to get heat shimmer, higher resolution textures, more advanced shaders, better lighting models, all these things that come in and give you greater immersion, without
actually changing the gameplay dramatically.»
These can completely
change your gameplay with Lunar makes you lighter, giving you more maneuverability and the ability to leap up walls and jump vast distances.
Good graphics even if it s a bit to much for a platfromer game anyway playng this game reminds of trials fusion without the retry button of any kind as u most surely stuck in a corner somewere unable to retry u have to exit the game the jump action is not responsive as it should be the core of the game feels shallow leading a ball collecting stuff and falling down in its current state i cant recomment this to anyone not until they fix or change gameplay issues
The Strangers: Prey at Night, however,
changes the gameplay so much, the only thing that remains of the original film's effectiveness is the look of the strangers themselves (and a few throwback lines of dialogue).
I'm not actually sure what those first few words are even meant to say, but there aren't any killstreaks in the game, so why would they add them in later on and
totally change the gameplay?
How those
changes changed the gameplay should be discovered soon enough though; senior producer Mathieu Girard has implied that a second beta test is all but official.
To counteract that you must upgrade your character, which has you replaying the first couple of levels repeatedly to earn enough coins to upgrade your outfit (yes, proper outfit
selection changes gameplay as outfits offer varying gameplay bonuses) and your equipment.
For all I know this hard mode could range anywhere between super basic Ganondorf amiibo in TPHD and really
changing gameplay SS Hero Mode style.