There are occasional glitches in the graphics such as when in cover or
during cut scenes when you have control of the camera but they are nothing major.
I also noticed a couple of times that the loading screen would pop up
briefly during cut scenes, which did affect the immersion of the game.
That being said, the poorly detailed characters is a small sacrifice for such smooth gameplay (the game runs at 60 fps), and is really only
noticeable during the cut scenes.
The game features full voice
acting during cut scenes - something you don't get on every handheld game and the 3D lends itself well to the look of the game.
Like the other games in the Disgaea series this is a predominantly 2D affair featuring detailed character
portraits during cut scenes and dialogue sections, while expressive chibi - style sprites adorn the various battle locations during combat missions.
The animations sometimes seem stiff and robotic,
especially during cut scenes (which use the in - game models, like most GameCube titles), but it's not a large issue.
Be warned, though, that the garbled speech
used during cut scenes will leave players begging for a skip button after a little while.
a lot of the cut scenes in the game is real time, however the over all quality of the characters gets bumped up a
little during cut scenes.
It's always a
treat during cut scenes to hear John DiMaggio and Jeremy Shada banter back and fourth with one another just like in the show.
One of the things that made Uncharted stand out was it's character
interactions during cut scenes were great, but it was the dialog during the gameplay itself that gave life and personality to each character.
The one graphical novelty that I noticed in The Last of Us Remastered was a liberal use of a depth - of - field
effect during cut scenes.
The graphics are still top notch with the occasional frame rate
drop during cut scenes and the musical score still has the grand metropolis feel to it like it did in Arkham City.
It was a bit hard to follow when characters talk during battle, as there is just so much going on that trying to read at the same time was a bit difficult, but anything really important is
told during a cut scene.
Bayonetta centers around emphasizing the titular character's sultry nature through mannerisms, appearance, camera
angles during cut scenes, and even the way she engages in combat.
The character models and various robots all look sharp, though some of the game's few low points occur
during cut scenes with faces that just don't quite look up to snuff.
We contacted Konami for more details, and were told that the PS4 Pro upgrade patch will offer a more stable frame rate that «for certain titles, will mainly occur
during cut scenes when using 1080p screens.»
Characters during cut scenes have extremely impressive facial features up close as well, which goes to say that Unity can be quite a looker at times... but at what cost?
The soundtrack for SH2 went along a slightly different path... Here, instead of the music that you hear when you roam the streets as well as the other various locations, you hear the music that usually comes up
during cut scenes.
During a cut scene, if you see the name of the character, the name in the parentheses is the voice actor.
One thing that I wasn't too sure I was going to like is that
during the cut scenes you get this tripped out scratchy tape effect sometimes and while it has its purpose to show just how hopped up Max is throughout the game it seems a little like overkill and I was kind of hoping that there would be a way to turn it off but sadly there wasn't, however I did get used to it and it never detached me from the dark and gritty story that was told in the game.