The Pro version of Tactical Mask also «points» your crosshairs in the direction of an enemy hit by your own flashbang or concussion grenade, allowing you to get forewarning
of enemies in a room or area.
I also found some of the missions repetitive as they followed similar patterns where Spidey would have infiltrate an area, take down
enemies in room after room, then finish off with the inevitable boss fight or a room inundated with even more enemies Sure it is enjoyable, and a challenge at times, but I often found the experience seemed to drag out.
Killing off
enemies in rooms usually gives players money in the form of bullet shells, while some rooms also contain chests, which when unlocked with a key grant new, random weaponry (there's about 190 guns in the game) and new items (about 200 of them) that can grant a number of active or passive abilities, like grenades, extra health, faster bullets, etc..
Using this phase you can quickly dispatch groups
of enemies in a room but as you play you notice one glaring thing — it's rather overpowered.
Defeat
all enemies in the room and reach the goal!
In this challenge, you'll start without any armour or weapons and must defeat all
the enemies in each room to proceed.
Link starts without any armor or weapons, and if he defeats all of
the enemies in the room he can proceed to the next area.
Added to the Director's Cut and included in every Resident Evil game since (excluding this one), auto - aim gives players the invaluable ability to instantly target
any enemy in the room, on or offscreen.
Defeat
all enemies in the room and reach the goal!
By utilizing your drone's newfound abilities properly, you can quickly dispatch all of
the enemies in a room, particularly if there are lasers (you can run cleaners into lasers that are different colors than the cleaner) or EMPs.
When
all enemies in the room are defeated, Link is able to carry on to the next, until he reaches the end and receives his prize.
When all
the enemies in a room are defeated, Link proceeds to the next.
Link starts without any armour or weapons, and if he can defeat all of
the enemies in the room, he can proceed to the next area.
You'll have to defeat all
the enemies in this room to advance.
This is a wave - based combat mode that starts you off with no weapons or armor and has you fight your way through a series of rooms — when you defeat all
the enemies in a room, you move onto the next one.
Link has to defeat all of
the enemies in this room before he will be allowed to exit.
Defeat all of
the enemies in this room - one will be hiding inside a pot - to make a chest appear.
The object of each level is to defeat all of
the enemies in the room (if any) and reach the goal.
Rather than leveling up normally, the player must defeat
every enemy in each room to gain permanent stat increases, though beating the game without doing so is entirely possible.
Shoot at a glass pane, pause the game, then switch positions with
an enemy in another room; when the game resumes the bullet will hit the glass and the vacuum of space will do the rest.
The Spin Attack is a cinematic, which opens up with a John Woo trademark of white doves fluttering up in front of Tequila and shows a fiery blaze of bullet casings flying from their chambers as Tequila takes out all of
the enemies in the room.
You have to defeat
the enemies in each room to move on to the next one, collecting loot along the way.
You can't move on until you take care of all
the enemies in the room.