Sentences with phrase «indie dev»

This would open up a can of worms for indie devs who could see an increase in «returns» on their games, solely as a scam.
A lot of indie devs with multiple games to their credit live on the cheap in order to practice the craft that they love.
Game Developer Interviews: We love chatting with indie dev's and have done many interviews with game studios over the years!
I follow you on twitter too, I'm constantly inspired by indie dev stories.
Unfortunately I see many indie devs use email marketing just like another form of social media.
One of the biggest forces behind this are independent developers, often referred to as indie devs.
Without knowing the specifics, it's nice to know that indie devs who work with the service will get their due.
They just don't do it nearly as well as most indie devs do.
Sounds like that guy may have ruined it for other indie devs out there in terms of Valve trusting them with confidential emails.
The usual situation is your money could go to help the smaller indie dev teams of one or two people so they can keep doing what they love.
I think it's only good for indie devs in the long run.
Great things come from supporting indie devs with strong ambition and create goals.
Due to the small size of most indie dev teams each member of the team must wear multiple hats.
Hopefully, this can be a good reference for any other indie devs out there trying to get a grip on what convention showing can cost.
You sticking with your promise for more indie devs and getting a game that I know you guys love.
It also allows indie devs to use social media, and interact with fans.
Plus, we hear from some of our favorite indie devs on which games were on their short lists for top games of the year.
Again, bad and first - time indie devs are probably going to be more likely to throw money around.
While it wouldn't kill the indie market by any means, there are quite a few indie devs that would feel the loss of the Switch.
Whatever it is, it definitively is a strong tie that binds indie devs together.
Because indie devs are awesome and she wants to be their new best friend by telling them how terrible their games are.
Now, I've seen people like this for AAA devs but seeing these people talking about how indie devs should make a demo or die, this just breaks my heart.
When you look at the interactions on social media involving indie devs.
However, the decline in the value of advertising doesn't necessarily relate to the most important thing indie devs seek: user acquisition.
Now the company is looking to utilize that success to help other indie devs make it big.
Even now with the rise of virtual reality indie devs continue to deliver.
But they also plan to attract Chinese gamers using popular domestic titles and even plan to bring small Chinese indie devs onboard with their console as well.
So why do indie devs enjoy this freedom, when larger big name studio devs don't?
Those awesome people work really hard towards promoting and helping Polish indie devs.
But with well over 120 titles already announced for the system, it's clear there's content coming from big publishers and indie devs alike.
Without indie devs smart devices never would've become a success.
But, they didn't expect a smooth ride when they got into indie dev.
He's definitely one of the most successful indie devs out there.
My point here is not to try to scare indie devs, but rather to open their eyes to what an uphill battle they face.
In my last post, I told indie devs that they suck at marketing, so now I should explain what it is they suck at.
They told us that there is a reduced fee for indie devs available, but it requires that the game does not include any violence at all.
Having these resources in one place in theory, will provide indie devs with a one stop shop for all their marketing needs.
The project hopes to ease several of the burdens that many indie devs carry.
Always best to keep it throughout, never steer away from it; something indie devs should always remember.
As I said earlier indie devs are a huge part of today's video game industry.
The answer has been to welcome indie devs with open arms.
Either way, congrats on being the first indie dev with an amiibo!
They've noticed the same thing we have: it's really hard for indie devs sometimes.
I really don't think that the average indie dev would have even paid themselves in their situation unless they quit their job to work full time on the project.
To be honest it's a benefit of being a small operation, simply put indie devs don't have the bureaucracy that large studios do.
Thankfully there are still indie devs out there proudly flying the banner of those animals who weren't lucky enough to be chosen.
Consequently, many indie devs generated keys and instead sold their games on other platforms, where they can get better audiences.
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