Sentences with phrase «repetitive level design»

- Repetitive level design feels somewhat bland - Short campaign is unappealing for replay value - Story could have been told better
Two of those games, Super Star Soldier and Soldier Blade, are actually sequels to this game, and both of them have better graphics and sounds and less repetitive level design.
As striking as RUINER is with its bold visuals and violent gameplay, the effect initially wears off pretty quickly thanks to some very repetitive level design.
There have been countless games that suffer from repetitive level design which makes the world in which the player is currently inhabiting unrealistic.
High Moon Studios managed to perfectly capture one of Marvel's out - there characters and even though the game falls a bit short on the gameplay front - the annoying camera and the repetitive level design are the culprits - Deadpool still holds its own thanks to its truly enjoyable namesake protagonist.
Dull and repetitive level design, with irritating load times.
Echo makes up for its repetitive level design by making the levels exceedingly pretty and introducing an interesting gameplay mechanic for strategy.
It is just a shame it loses some of its charm when it comes to the tedious bosses and repetitive level design.
Pair that with muddy graphics, eye roll - worthy dialogue, repetitive level design and an overall lack of quality, and you'll realize Sonic Boom: Fire & Ice is not the saving grace the Sonic franchise needs.
It is initially fun for the first hour but quickly loses its appeal because of repetitive gameplay, repetitive level design, dull non existent narrative and an underwhelming visual presentation and the less said about the voice acting the better.
I first had a lot of fun with Eagle Flight at first, but as I spent more time with the game, the repetitive level design and flawed star system made the game grow stale and frustrating.
As aforementioned, impressions for the game have not been rosy thanks to technical issues and repetitive level design.
We're also not crazy about the repetitive level design.
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