Sentences with phrase «to keep the player»

The phrase "to keep the player" means to make sure that a person remains engaged, interested, or loyal to a certain activity, game, or situation. Full definition
A physical therapist lists the warning signs of a potentially serious back problem and offers tips for keeping players on the court and back - pain free.
Also, we saw that we could work more on the level design for keeping the players engaged for longer.
The prospect of badges keeps players coming back for more!
There are 50 trophies in all, and while the tasks are fairly straightforward, they should definitely keep players busy for a while.
It plays a big role in keeping the player in an even greater state of awareness throughout the whole game.
Persona will keep players interested from start to end.
Size doesn't keep players from being great but it certainly plays in to the equation when considering the vast majority of the league and their niches and positions.
What's the point of keeping a player on huge wages, to then never use him correctly?
There is no point in keeping a player who don't want to play for you, rather sell him.
While a cooperative mode could have been an intriguing concept with players being placed back to back, attempting to improve your score should keep players entertained in the survival mode.
But let's face it, lots of hack and slash games keep players hooked for hours on end despite having repetitive gameplay.
I don't have faith he can pick wisely, as I believe he's just gonna focus on keeping players happy the best way he can.
There is no point in keeping a player at the club, who will not be given the right kind of opportunities to showcase his talent.
Someone has said here before he is the perfect example of inconsistency and why keeping players like him means we're always nearly but not enough... what to do..
However, we had no real idea how progression will be measured as we travel from planet to planet, which I consider to be an important aspect in keeping players invested.
I would see it as keeping players fit, continuing to play great football and being in with a shout of winning the title until nearly the end.
The fact is you are more than happy to spend massive amounts of payroll on keeping players around who will not give you a full season of performance.
That said, the core game will no doubt be more than enough to keep players occupied at launch.
It's a great addition to the game and helps keep players engaged.
There's rarely a moment that doesn't keep players on their toes.
This streamlined management system keeps players focused on the action and advancing their units to destroy the opposition.
This mechanic actually works in the games favor, by keeping players moving in pursuit of various goals.
Many of the game's stages emphasize the differences between the foreground and backgrounds, with its best levels and puzzles keeping the player involved with both perspectives at once.
Keep the players playing for longer, and thus paying for longer.
By keeping the player's car in place and rotating and scaling the track underneath them, it made the player feel like they were driving on a 3D plane.
The regime isn't harrowing enough to ruin a season, but it is tough enough to keep the players going from first minute to last.
A very, very valuable player to have around but keeping a player against their will is never a good thing.
As boring as this can be, it's nice to have another adventure to keep players motivated besides simply chasing ranks.
The mystery is well developed with enough twists to keep the player guessing as to who may be involved.
Whether paid or free, online games that act as a service need to provide engaging content in order to keep its player base sustained.
We may as well keep the players until the end of the season now.
- To keep a clean and consistent gameplay that is interesting enough but progresses at the right pace while keeping player interest and expectations.
Some aspects of the game kept players coming back for more, but not every event worked well.
There is precious little that keeps the players together on one screen, so it's really just people playing accidentally on the same map.
The switching back and forth from present to future is amazingly executed and keeps the player constantly in the action.
We can't keep players just because their potential is so great.
All i wish for is to keep our players away from injury.
I realize we are at the beginning of a revolution to keep our players safer.
The amount of detail is impressive, and it definitely keeps players immersed in the game's beautifully chaotic world.
A long term injury is one that keeps a player out of action for a month or more.
Sometimes it's about keeping players happy and keeping your squad large.
Throughout the year we kept adding and tweaking the playable demo which kept players busy.
But overall, the story mode isn't enough to keep players fully invested.
The storyline is solid, mature and involving and the narration presents original techniques that keeps the player always involved.
These modes were fun to play a few times, but they are not robust enough to keep players wanting to return.
That certainly will keep players glued to their buttons in anticipation of an attack.
Outside of that, there's only a few other options to keep players satisfied offline.
Keeping a game interesting is all about keeping the player challenged.
It's a fast paced story that, because it's so well designed, still manages to keep the player up to speed.
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