Sentences with phrase «game sense»

With good game sense, awareness in combination with creativity, you are able to be your own inspiration.
Better than any other game, this gave gamers a sense of freedom that they had never before experienced inside a linear game.
EA wasn't fooling around when they tapped DICE to handle this, even if the modes offer a completely different look and feel can give gamers a sense of disconnect between the two, as the character models, weapons, environments, and what not, have that «Battlefield «look and feel to them.
All our games are hacked which means you get to have more fun playing your favorite flash games with cheats For hacking in any online game, you really should know the online game sense and the game play of the game.
I don't want to see welbeck ahead of Walcott in d pecking order!!!!! Ok welbeck has speed, height strength pace but he lacks d more basic things such as first touch game sense and finishing!!
Better handheld games because they have basically been «updated» (or learned how to create best) of the greats with modern game sense.
David Oxford, of Activision Publishing, said that this title «aims to broaden the franchise's appeal even wider, giving experienced gamers a sense of depth and to feel more challenged while still making it easy for parents or grandparents to pick up and play.»
OK so 60 FPS has been done in various games sense the PS1 days maybe even before hell I do nt know but then we got certain games on PS2 & OG xbox that did 720P and / or 1080i so why in the blue hell cant we in 2017 with XBONE & PS4 have 60/1080 all the damn time????
I'm delighted that Heavy Rain is in no way «fun» in the classic game sense
It's got cool character designs, definitely cool maze layouts with some very nice details such as background animations, flame effects, and it always seems like there is something moving on the screen which again is a great little addition as it really gives the whole game a sense of life.
«It's frustrating on purpose» makes perfect sense for Blood Dragon, not No More Heroes... fuck that game
HQ is redefining mobile, creating through its twice - daily trivia games a sense of urgency that pierces the monotony of our social feeds.
Also, the 8 - bit style was perfect in MM9, really tugging on those nostalgia strings and giving gamers a sense of joy when playing the game.
The game hasn't had the easiest time on the market due to some odd decisions made by the development studio, but Bungie is now promising that the next expansion will make progression harder... to make the experience more meaningful and to give gamers a sense of accomplishment.
McGonigal writes: «Gamers want to know: where, in the real world, is that gamer sense of being fully alive, focused and engaged in every moment?
Bellerin over Debuchy...... game sense is better, if not some defensive skills.....
I lean to Watford but this is a game I sense offers little opportunities from a betting perspective.
Along with the discovery, researchers made another announcement this week: they will conduct testing to find which modern - day European is the closest My Game is fairly linear, in the sense that I treat all girls with the same techniques and what - have - you, but this has been a slap in the face to me that
While this might seem like unnecessary padding, RPG fanatics will get a kick out of it and it gives the game a sense of reward for every boss battle survived.
Chase H.Q.: Secret Police is fun to play, the strategy elements are engrossing, and the level design gives the game a sense of replay rarely seen in GBC racing titles.
In the sense that they're there, not unimportant, but also not the major focus or drive of the game
It was all on NOA for that one and it makes some sense since they do own the rights to that game
If anything can give a game a sense of progression to drive you through the gameplay then it's XP and loot, right?
I like that you could revits areas in Halo CE as many times as you wanted before completing a level... you can go back in Halo 5, Halo 4... it gives the gamer a sense that its just one long corridor... sure some of the areas in Halo 5 are huge... but its nothing to them... its all for show.
I think dark souls has a horrible control input method, it makes no sense and it creates a weird disconnect between the player and the game
Characters change from attack to defense smoothly, which gives the game a sense of fluidity unlike any other fighter I've played since Street Fighter II.
Frankly I wish not everything, except a character or two and the car parts, was unlocked from the getgo since I think it gives the game a sense of progression.
So with that logic the games sense of humour and general barmy outlook on life should be it's strongest feature, and in some ways it is, but it's also highly inconsistent.
These similarities are obvious from the moment you start the game, though Mighty No. 9 does introduce a few of its own mechanics to give the game some sense of individuality.
That's pretty much PvP in this game in a nutshell, but that being said it's very easy to learn this game as long as you spend some time on YT figuring out game sense.
This time based system helps to give the game a sense of pacing and excitement.
give the game a sense of believability and humanity that you can't really help but fall in love with and want to return to.
The clock does give the game a sense of urgency, and the night and day cycle means that the environment is ever changing.
It really gives the game a sense of speed and motion that I haven't experienced before in a first - person shooter game.
Players are free to roam around to complete side objectives and look for scarce resources, giving the game a sense of urgency to ration weapons and utility.
The Paladin plays a large role in Blacklist and goes a long way to differentiating it from other entries in the series by giving the game a sense of world that none of the other Splinter Cells had before.
But it's not just the enemies that give the game a sense of polish.
It always being online gives the game a sense of feeling dynamic and exciting.
Shading and gradients really give this game a sense of life and completeness.
The Xbox Live competitive play increases the replay value, and the full soundtrack gives the game a sense of richness.
They are a lot of fun to watch and often show off the games sense of humour with some very entertaining kills.
In Space Harrier, the ground surface is just there and scrolls to give the game a sense of speed, but for the Galaxy Force II caves, sprites are drawn for all four directions, which gives the game a different look.
Making weapons and items more difficult to come across and the permanent deaths of your characters give the game a sense of urgency that has slowly disappeared from survival horror.
It gives the game a sense of authenticity and it is always good to learn something new.
It all gives the game a sense that you're in an actual world that you just don't necessarily get in the 2D version.
Still, he sticks mostly to made - up words, perhaps as part of the swindle, and he shares with the gamers a sense of play.
a b c d e f g h i j k l m n o p q r s t u v w x y z