Sentences with phrase «boss encounter»

The music for the final boss encounters in particular is simply spectacular.
Originally the game was only composed of boss battles, now there is some meat in between the bones but let it be known this is a game mostly devised of boss encounters.
We spent tons of time trying to come up with boss encounters that would be difficult and meaningful while not violating our «see it / be it» rule.
A few different fake final boss encounters also seem to stretch the game out a little longer than is needed.
Likewise, in battles, I had to constantly manage my squad's health and magical abilities, especially during boss encounters.
I loved facing off against the variety of unique boss encounters as this is where Mighty No. 9 comes closest to reaching the spiritual successor status it claims to achieve.
Firstly, the overarching storyline is disappointing: a boring and derivative tale that lacks interesting characters, decent pacing, challenging boss encounters or anything remotely memorable.
After facing off against the first boss encounter the stage difficulty rose.
Last but not least, the basic AI also makes boss encounters very easy and quick.
In fact which boss you encounter at any given time is dependent upon which rooms are randomly chosen at the start.
Even boss encounters, though grand in scale, are less than a challenge, and none require more than one attempt to defeat.
The game features unique boss encounters, and the four playable characters each have different strengths and weaknesses, making experimenting with each worthwhile.
You'll need to employ lots of different strategies to get past the game's many boss encounters, but getting a feel for your particular style is as important as ever.
Most of the bosses can be dealt with easily and are predictable in their attacks, which means that these bosses are hardly up there with the greatest boss encounters in the world.
This all - new storyline features ethereal new levels and a special boss encounter.
This coupled with intense combat in exotic locations and over the top boss encounters is what players have loved since the early days of the series.
The combat is challenging and addictive, and the game truly asks for your best against the more difficult boss encounters.
I think the best part was how they handled pattern recognition, which is such an important part of the games boss encounters.
There's still a couple interesting boss encounters though, and while they're not all that memorable, they do present a challenge that most playing such games crave.
However, this fight plays out differently than any other boss encounter in the game.
I won't spoil the final boss, but I will say it's a great addition to the other bosses you encounter throughout the game.
Surprisingly, each of the game's three stages features a tough boss encounter as a finale.
There's some big metallic foes to take on, some of which are rather impressive boss encounters.
I did love the visual style of the second boss in particular, but as boss encounters go they were both quite bland and forgettable.
There wasn't a single boss encounter that didn't wow me, though I did find some a lot easier than others.
For instance the three main bosses you encounter in the game will repeat over and over ad nausea throughout the duration of the game.
We add an epic introductory stage — complete with a closing boss encounter — that players will take on before facing any of the Mighty No.
Admittedly some of the unlocked abilities could make boss encounters too easy, though it was nice to have the upper hand for a change.
Mighty No. 9's boss encounters however provide an excellent sense of scale and challenge with thrilling battles.
While the concluding boss encounters of each stage are thrilling to experience, it is a shame that what must be completed in order to reach these battles is so poorly implemented.
It's a neat new addition to the series... and one that you'll be thankful for when hectic boss encounters force your back to the wall.
Plus, they all feature some really fun boss encounters, which is nice seeing as the standard combat mechanics themselves aren't too riveting.
After clearing a number of missions you'll come across boss encounters, which provide a change of pace.
Each character has their own fighting style and move - set to tackle each of the monsters and boss encounters easily.
This is usually a generic space for mid boss encounters, but the game continues adding small changes to the scale and attack of your opponent.
That said, it can be a mistake to make sweeping statements regarding how easy, difficult, disappointing or rewarding boss encounters are as they will vary for every player.
Because it is open world it doesn't have the tightly polished level design and inventive boss encounters the series is known for, and the story is pretty darn awful all around.
Besides the improved visuals, there's trophy support, new enemies, fresh boss encounters, a wealth of newer abilities etc..
You will have the opportunity to destroy thousands of demons, and engage in five brutal boss encounters.
Unfortunately it ends in short order and suffers from a couple of dull boss encounters.
There are a surprising lack of level boss encounters — not a requirement, but an interesting choice nonetheless.
Defensive moves are borderline useless save for some specific moments during boss encounters.
Unique and challenging boss encounters — 10 epic bosses await your challenge, taken on at Normal, Hard, and Impossible difficulties.
If you're not past the game's first boss encounter, in the garage, just stop reading this right now.
I'm of course talking about the inevitable final boss encounter.
Sadly, there's only three boss encounters in the entire game, so it doesn't do much to lift the quality of the product.
Great boss encounters that are especially fun to tackle with a group of friends, paper - doll equipment allows for unique outfits.
For what it did have, the first two expansions did have one or two unique boss encounters and Friends to the End had a special environment exclusive to itself.
A wide variety of pets can fight alongside players, too, helping take down some of the massive bosses encountered on this lengthy adventure through the land of Ilvard.
As a result, you tend to glide through combat by guzzling potions to compensate for the lumpen blocking mechanic, and even when you get to more challenging boss encounters where enemy healing and shielding threatens to become an issue, you can almost always progress through sheer gluttony and overkill rather than by having to think too deeply about what sort of combat approach to take.
a b c d e f g h i j k l m n o p q r s t u v w x y z