Originally the game was only composed of boss battles, now there is some meat in between the bones but let it be known this is a game mostly devised
of boss encounters.
We spent tons of time trying to come up
with boss encounters that would be difficult and meaningful while not violating our «see it / be it» rule.
A few different fake
final boss encounters also seem to stretch the game out a little longer than is needed.
Likewise, in battles, I had to constantly manage my squad's health and magical abilities, especially
during boss encounters.
I loved facing off against the variety of unique
boss encounters as this is where Mighty No. 9 comes closest to reaching the spiritual successor status it claims to achieve.
Firstly, the overarching storyline is disappointing: a boring and derivative tale that lacks interesting characters, decent pacing,
challenging boss encounters or anything remotely memorable.
In fact which
boss you encounter at any given time is dependent upon which rooms are randomly chosen at the start.
Even boss encounters, though grand in scale, are less than a challenge, and none require more than one attempt to defeat.
The game features
unique boss encounters, and the four playable characters each have different strengths and weaknesses, making experimenting with each worthwhile.
You'll need to employ lots of different strategies to get past the game's
many boss encounters, but getting a feel for your particular style is as important as ever.
Most of the bosses can be dealt with easily and are predictable in their attacks, which means that these bosses are hardly up there with the
greatest boss encounters in the world.
This coupled with intense combat in exotic locations and over the
top boss encounters is what players have loved since the early days of the series.
I think the best part was how they handled pattern recognition, which is such an important part of the
games boss encounters.
There's still a couple
interesting boss encounters though, and while they're not all that memorable, they do present a challenge that most playing such games crave.
I did love the visual style of the second boss in particular, but as
boss encounters go they were both quite bland and forgettable.
There wasn't a
single boss encounter that didn't wow me, though I did find some a lot easier than others.
For instance the three
main bosses you encounter in the game will repeat over and over ad nausea throughout the duration of the game.
We add an epic introductory stage — complete with a
closing boss encounter — that players will take on before facing any of the Mighty No.
Admittedly some of the unlocked abilities could make
boss encounters too easy, though it was nice to have the upper hand for a change.
While the
concluding boss encounters of each stage are thrilling to experience, it is a shame that what must be completed in order to reach these battles is so poorly implemented.
It's a neat new addition to the series... and one that you'll be thankful for when
hectic boss encounters force your back to the wall.
Plus, they all feature some really
fun boss encounters, which is nice seeing as the standard combat mechanics themselves aren't too riveting.
Each character has their own fighting style and move - set to tackle each of the monsters and
boss encounters easily.
This is usually a generic space for
mid boss encounters, but the game continues adding small changes to the scale and attack of your opponent.
That said, it can be a mistake to make sweeping statements regarding how easy, difficult, disappointing or
rewarding boss encounters are as they will vary for every player.
Because it is open world it doesn't have the tightly polished level design and
inventive boss encounters the series is known for, and the story is pretty darn awful all around.
Besides the improved visuals, there's trophy support, new enemies,
fresh boss encounters, a wealth of newer abilities etc..
There are a surprising lack of
level boss encounters — not a requirement, but an interesting choice nonetheless.
If you're not past the game's
first boss encounter, in the garage, just stop reading this right now.
Sadly, there's only three
boss encounters in the entire game, so it doesn't do much to lift the quality of the product.
Great boss encounters that are especially fun to tackle with a group of friends, paper - doll equipment allows for unique outfits.
For what it did have, the first two expansions did have one or two
unique boss encounters and Friends to the End had a special environment exclusive to itself.
A wide variety of pets can fight alongside players, too, helping take down some of the massive
bosses encountered on this lengthy adventure through the land of Ilvard.
As a result, you tend to glide through combat by guzzling potions to compensate for the lumpen blocking mechanic, and even when you get to more challenging
boss encounters where enemy healing and shielding threatens to become an issue, you can almost always progress through sheer gluttony and overkill rather than by having to think too deeply about what sort of combat approach to take.