Sentences with phrase «design of the game»

Speaking of that final level, it highlights the amazing level design of the game.
The overall design of the game was okay, but it certainly wasn't breaking any boundaries in the games category.
The sound design of this game however is really bland and there's not much good about it.
The visual design of the game is absolutely stunning.
The graphical design of the game really sets the tone of the whole experience and makes for a fun time combining and growing your chickens.
I am happy to say that the overall look and design of the game remains faithful to the Advance release, which looked fantastic back then and still holds up well today.
With the exception of a few games, I almost always ran into someone I knew was doing something against the original design of the game.
The open design of the game worked well and the story was surprisingly well connected to the earlier games.
I wanted to base all of the character and creature designs of the games, that was the whole challenge for me.
I loved the flowing combat and the beautiful aesthetic design of the game.
So yeah, that's one very good thing about the graphical design of the game.
The asymmetrical design of the game does lead to these limitations, however.
The new adopters will also have fun thanks to an improved AI and a great design of game locations.
The gorgeous design of this game can not hide the fact that this actually is a very limited shooter that gets boring very easily.
In keeping with the overall simple design of the game the developers haven't wasted much time or resources on creating a narrative.
What also keeps the game fresh is the brilliant design of the game's various monsters, that all demand different play - styles, tactics and behaviours to master.
But in practice, learning - by - doing falls into sort of an uncanny design of game mechanics.
It's a cool place and one that fits right into the gameplay design of the game.
One thing that stands out above all else is the crisp design of the game which makes identification of ingredients and the customer's needs very easy.
The slow rate of progress players will face in Original Sin 2 can be attributed to the overall design of the game, which is incredibly dense and intricate.
That doesn't mean it's not charming though and there's something incredibly appealing about the aesthetic design of the game.
Blake will explain through his own experiences and anecdotes what it was like finding a happy medium between the systems - driven content of open - world RPGs like The Elder Scrolls and the action focused level design of games like Guerrilla's own Killzone.
Now that covers most of the game, so I'm going to go off on a little tangent about one specific aspect of Shadow Warrior 2 that completely contradicts the entire design of the game.
When flicking through an art book like this is becomes immediately apparent that we can so easily miss the sheer amount of thought that goes into the visual design of a game when busy stabbing people in the throat and leaping into hay bales.
And what better way to show you what this expansion is all about than a comic drawn by Peter Klijn, one of the fantastic artists behind the character designs of the game.
It is worth mentioning that some European retailers are offering a new steelbook with the Definitive Edition that mimics the gold - laden design of the Game of the Year Edition marketing.
Firing canons, hoisting sails and steering the boat seem to be really fun activities thanks to the exaggerated physics involved and the cartoony design of the game
Mario Odyssey is particularly exciting because after many years of 2D New Super Mario - style titles and 3D - but - linear games in the vein of Super Mario 3D World, Odyssey is set to be a return to the original 3D Mario formula, with the hub worlds and open - ended design of games like Super Mario 64, Sunshine and Galaxy set to make a return.
The boards and design of the game felt really bland, although a lot of the minigames were pretty fun.
The color palette early on shifts in a way that makes the game feel very surreal in a sense, and the pixelated design of the game mix with a pseudo-3D scrolling effect add to that.
Encounters with aggressive locals or wildlife are full of unique action animations; whether a member of your crew is insulting someone or lecturing them, the graphics and design of this game keep exploration as exciting and interesting as it should be.
Following on from that, Davis touched upon the narrative design of the game:» The first thing that was very apparent when we started this was that in order to get this emotional experience to come across we were going to have to do a very different pacing from typical action games.
Sure the world it takes place in is noticeably original, but once you play the game it's the gameplay and general design of the game that really stand out, especially for a game that takes place in first person.
Leon and I were pretty excited about Assassin's Creed when it was first released, but when I finally got to play it I found that it was heavily repetitive and the «rinse and repeat» design of the game meant that I found it too tedious for my liking.
The main campaign is reportedly two hours or so, but the open world design of this game could allow for a different approach on subsequent playthroughs.
Certain Affinity wanted a solution enabling them to measure and analyze specific metrics to improve both the pre-release and post-release designs of the game.
I didn't dive into the specific game design of each game — this document is about the Saga Framework, not the individual games.
The isomorphic design of the game seems to compliment the art style as it gives you a glimpse of the environments from a 360 degree birds eye view.
But it stands out for me because of the fiendish, almost baroque design of the game's secrets.
A signed printed copy of the Art of PA book, that showcases the concepts and conceptual design of the game.
With the bongos, the distinctive style and design of this game worked very well.
The poor design of the game really brings it down, and even with such a deep level of customization, it will be hard for anyone who doesn't like Paintballing to get anything out of this.
The unimpressive feel of the combat make the very act of playing Alienation a little off - putting, and the larger design of the game doesn't do the controls any favors.
Falling in with the minimalist design of the game however, there is a lack of obvious hints that clue you in to what you should be doing to complete each puzzle.
Yes, we think that licenced vehicles and accessories are very important for a fully formed racing experience, but clearly, that depends on the individual design of the game in question and the kind of experience you would like to provide for players.
The enemy design of this game is one of the strongest aspects that make Warhammer: Vermintide 2 such a likable game.
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