The motion controls work
better than any other game of this type and the visuals, while not stunning, are technically proficient and impressive.
The gameplay is a bit more strategic
than other games of the genre and requires a knowledge of what each monster can and will throw at you, along with their attack patterns.
There have been twice as many bets placed on this
game than any other game tonight, and early public betting has been incredibly one - sided.
There is an impressive amount of strategy in the design of the core gameplay; more
than other games with much higher budgets.
But the demo showed at E3 2016 made me want to jump back into that brutal world more
so than any other game at the conference.
The announcement itself got more publicity
than other games get throughout the entire stretch of time between announcement and release.
The game doesn't quite nail those moments of carefree child's play found in every real - world toy box, but it gets
closer than any other game we've played.
The announcement itself got more
publicity than other games get throughout the entire stretch of time between announcement and release.
The backgrounds are incredible and have a lot more
detail than any other game, as well as huge hills, which makes the tracks feel less flat.
To be able to team up with other players and play a mission puts this game on a different
level than other games.
Has the best true rally experience, with better braking, accelerating, and steering, perfect for serious players
than any other game within the genre.
However, it does have its own identity and a slightly different
feel than other games, but it's not enough to make it stand out in the crowd.
The game tonight was played at a much faster
pace than any other game I've seen, with better passing and more players completing more plays.
Strategy games are usually played a bit
slower than other games, because it mostly requires a bit more thinking and careful planning.
Resource generation was handled a little differently
than other game where you have a building capture function.