Sentences with phrase «to do side quests»

So I'm currently in the midst of running around doing side quests for the same amount of time as it took to beat the main story until the final day happens.
What makes this even worse is that doing side quests changes parts of the game and can influence endings, so if you skip them, you might not get as good an ending.
All in all you can play the main story in 10 hours or wander off and put in 100 hours doing side quests so the choice is yours.
We are curious if anyone manages to defeat the boss without the need of doing the side quests.
We could have done this side quest much earlier, but I wanted to do everything in order of the temples.
What makes this even worse is that doing side quests changes parts of the game and can influence endings, so if you skip them, you might not get as good an ending.
I'm at the final story mission, just doing some side quests that I mostly ignored in the original playthrough.
The easiest one is to do a side quest from Bobbi in Goodneighbour and eventually you will reach a garage where you can take an enemy's Hazmat suit.
That's about all we can tell you without ruining things story-wise, but basically: it's in your best interest to do every side quest as soon as you can before progressing further down the critical path.
I spent a lot of my time with God of War doing side quests, and I didn't dislike any of it.
Bases are nice as they allow you to pass through neighboring checkpoints without doing a side quest but I hate that you can't switch characters whenever.
The dragon fireball is pretty awesome to be honest, so make sure to do the side quest line for it if you can.
A nice idea in principle but in reality, it meant you literally couldn't stop doing side quests or main missions because the energy was constantly depleting.
Yes, even more than in the first game, you can get lost in simply doing side quests, or open - world PvE battles, or exploring for loot chests and minor locations, or participating in events.
The world is quite open, it isn't as open as Horizon Zero Dawn, but allows you to either play the main story or dip out of it and go do a side quest.
For more than just extra loot and experience for my hero, I've become obsessed with doing every side quest just so I can complete the art gallery and find new images to potentially transfer offer to my PC.
I barely did any side quests and as I approached the final quarter of the game, I found myself utterly bored and begging for it to...
Have your main character ask Brelyan Maryon to join you after doing her side quest.
However, I have spent over 30 hrs with this game over the year and for this reason and the fact that just doing side quests has taken up so much of my time and been so enjoyable it is something I felt has had to go on my list.
Cons: - Characters come and go, which itself, can be annoying - Loot drops seem far and few, but doing side quests from the pub makes up for this.
A lot of the gameplay in Horizon consists of exploring the open world and doing side quests for other tribes, so easy mode complements this very well.
I had so much fun playing this game I was a little disappointed by how short it was even when i did the side quests, all and all its still a wonderful game.
Because this is absent from Dragon's Dogma, the game feels like it drags more than it should, which is a shame, as I often found myself not wanting to do side quests, to prevent long travel times.
Some of the best stuff can sneak by unless you really take time to do side quests.
I can't even claim to have done hardly any side missions as they are a requirement to earn favor with the group that's The Following, and players will need to do side quests to unlock more story quests.
You just follow the main quest line in your journal or do side quests.
And if I hadn't taken the many hours to either do side quests or futz round the game worlds at my leisure, I could have done each of them in less than 40.
No, it's still immersion breaking, but less immersion breaking than running around, finding collectibles, and doing side quests - which will most likely take up more time than the main story - all in a single time of day.
I would say my biggest issue of two issues I have is that doing side quests was a lot more of a hassle than it really needed to be.
I grind, I level up, I do side quests.
Because this is absent from Dragon's Dogma, the game feels like it drags more than it should, which is a shame, as I often found myself not wanting to do side quests, to prevent long travel times.
Well at first I played the story and got up until the first encounter with Red, then I did some side quests to level up the town, missions to increase stats, then went to the Coliseum so I could unlock everyone.
You can follow the story which is brilliant, or you can go out on your own exploring different cities, doing side quests, taking on bandit camps and battling some of the toughest machines the world has to offer.
The costumes in your arsenal also grow in numbers as you explore and do side quests, and their new abilities help you progress as well.
After you've finished bonding with your selected characters and doing the side quests, you set off to explore the Old Schoolhouse, which is where a lot of leveling up and exploration can be done.
While there was a story attached to the game, you were free to explore this world, do side quests or even just mess around with the residents of Liberty City and get in trouble with the police.
It's easy to get side tracked in Rise of the Tomb Raider, whether it's doing a side quest, looking around for an entrance to an optional tomb, or just gathering materials to craft more arrows.
Besides from levelling up your flight and sprint there are four different superpowers that you unlock throughout the main story mission and each of these can also be levelled up by going through the main story, or doing side quests.
But this one is an open world where you are supposed to explore and spend more time in it, you fish, you cook, you camp, you do side quests yet they all hold no connection to the story at all.
While my completionist streak would prompt me to go through all side quests on offer, knowing that this is The Witcher, where even accepting to do a side quest can have major consequences, I decided to ignore a few.
And, because Chicago WAS so immersive, I spent a great deal of time snooping on people and doing the side quests.
But after spending 20 or so hours playing through the main campaign and doing side quests, I started to really only focus on ones that felt interesting to me or where the rewards were too good to pass up instead of trying to complete every single one.
I did however try to do the side quest that was available on both multiplayer and single player modes.
There's that narrative quest line running through, but you can splinter off and do side quests, there's hunter challenges in some places as well, clear bandit camps, and so on.
When you're not going around fighting Synthisters or stripping people in sight, you'll be doing side quests.
The main quest line will take about 10 - 20 hours to complete on the normal difficulty depending on how engrossed you become with the side quests, and trust me you want to do the side quests.
If players are not prepared to spend hours reading, absorbing the plot, doing side quests, and learning the many intricate systems, they need not apply.
is also not nearly as long as I would have liked, at about 25 hours for the main story, but much more play can be gained depending on much time is spent leveling and farming for specific parts and doing side quests.
a b c d e f g h i j k l m n o p q r s t u v w x y z