Sentences with phrase «on cutscenes»

In those opening hours they also made it rather hard to focus on the cutscenes.
Drawing inspiration from spaghetti western films, the game is a fantastic example of creating a cinematic video game experience without relying on cutscenes.
I will say that the parts near the beginning of the first act are pretty heavy on the cutscenes and light on gameplay.
Digic Pictures has also worked on cutscenes, teasers, and trailers for games like Civilization V, Darksiders: Wrath of War, Prince of Persia: The Forgotten Sands, Mass Effect 3, and the Assassin's Creed series.»
With truely amazing sound and AAA film - like angles on cutscenes and gameplay, it make the experience much better than previous ones.
Just read his on - point deconstruction on the cutscene and why his precious Bioshock revolutionized it.
@iamtylerdurden1 It's not like the TellTale games; it's supposed to be a shooter, but falling back on cutscenes and QTEs to make up for how little of the game you're actually playing.
Yakuza - 0, for a game this dependent on cutscenes, never manages to have cutscenes as cinematic as Alan Wake, nor as many as most Metal Gear Solid games.
There is screen tearing on cutscenes, and most facial scans of licenced players do look good, but there is a very noticeable lack of character and emotion behind the eyes of players, this give a distinct look of empty stares and lifelessness that really reminds you that this is only a game.
Right off the bat, I can tell that the devs and writers are working towards a more player - integrated and less FMV experience (relies less on cutscenes).
So a game that advertises itself through cutscenes that have no relation to the look or gameplay of the product it is imbedded in will be celebrated in a movie based on the cutscenes that have no relation to the look or gameplay of the product it is named after.
Yes, it has the «tried and tested» Call of Duty warfare element that everyone is familiar with, but it relied far too much on cutscene elements and on - rails sections rather than add anything new.
On second thought, Bioshock's style did involve heavily on cutscenes (the main portions anyways).
But if Final Fantasy XII isn't coasting on cutscenes, gameplay is even more crucial.
There's an extensive focus on cutscenes to explain the story and while this is sometimes welcome, at other times it can become a bit tiresome.
The base of the new Career mode is already there: almost all the historical texts are ready as well as squadron insignias, we're working on the cutscenes.
Dear Esther doesn't have to be satisfied with tacked - on cutscenes or throw - away lines explaining some superfluous plot.
now im curently playing FF XIII and replaying FF IX on my laptop, then i realized, what makes FF XII and XIII is not well received is the storytelling is on cutscene, i mean they use voice actor and use it only at the cutscene that make a wall between the cutscene and the gameplay.
If you can avoid focusing on the cutscenes, the only obstacle should be the awkward control scheme, but you should have that nailed down within the first hour.
Dead Space 2 should be proof enough, but flushed with success, Creative Director Wright Bagwell has identified that developers need to improve their storytelling without relying on lazily loading up on cutscenes.
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