Sentences with phrase «weapon damage»

This can significantly change the style of battle as some characters may heal quicker than others or may have a card that increases weapon damage or cool down.
High - weapon damage as seen in the show, with the beam rifle of course the supreme weapon.
Bringing the right elemental weapon damage to battle (or simply not bringing the wrong one) can be enormously helpful.
In - game, players can expect new options to adjust aim acceleration in - game, and player weapon damage has moved up when combating vehicles, among other minor adjustments.
They have a small amount of customization of spells and weapon damage effects but it is really minimal.
Yes, there's an editor that lets you edit things like weapon damage.
Oftentimes, these include higher weapon damage or more health for your character.
Scrolls range from helpful (more weapon damage!)
Chucking a silencer on will stop yourself appearing on the mini-map when you open fire, but strangely the weapon stats don't show that having a silencer equipped decreases weapon damage.
Other areas where we've made significant tuning changes include grenade effectiveness in PvE, Boss vitality, and weapon damage against non-player combatants.
I hope they will make a sequel to 0081 on the ps3 and add more realistic weapon damage, than i'm done
Players can expect sidearms to deal increased damage in PVE by up to 30 percent, minor increases to weapon stability and a minor increase to weapon damage falloff.
Gain a permanent empire modifier to physics research speed, energy weapon damage, and energy credits output
Finally, augments «bake in» additional capabilities to crafted items - they're single use and can be added during the crafting process and can provide anything from additional weapon damage to extra mod slots.
Many make a mockery of ranged weapon damage too, ensuring those light and heavy attacks and your dodge get a workout.
Mind you these modules are not just «+10 % beam weapon damage» repeated n times, nope.
Bungie does not want the game to feel extremely different between PVP and PVE despite the fact weapon damage is now different between the two.
All too often, Call of Duty games especially, the game designers will set arbitrary limits on magazine size having nothing to do with reality or have wildly different weapon damages for guns that shoot the same bullets.
Pre-order to receive the exclusive Hitman themed skins including the iconic Silverballers and The Agent ring, which gives your character increased weapon damage and more powerful bombs.
Seeing blood splatters and weapon damage as the story unfolds really immerses you into the game to a point where you forget that you've been dying on the same enemies about 5 or 6 times.
With elemental weapon damage the rule is probably always to stack different elemental attacks on the same hero (your warrior is usually ideal since he'd probably do the majority of the killing and some are triggered on kills) but if you get a second of the same time you should probably spread the love, especially with lightning damage
Player weapon damage has been increased against vehicles.
It will give you level 2 Volley skill and has a generally higher weapon damage.
The cash you earn completing comic book issues, and from readership bonuses for meeting certain conditions like not getting pegged in the head with a flying chicken, can be spent on extra health, increased melee damage and increased weapon damage.
-- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons — Reduced all weapon damage to the MCOM by 50 %.
PUBG Corporation announced a new patch for Player Unknown's Battlegrounds that will make changes to weapon damage, attachments, and the loot table.
Once you acquire the weapon tech you can upgrade your weapons damage, fire rate and reload speed.
Some of those changes include improved drop rates for ammo, guaranteed power ammo drops from certain enemies, and adjustments to boss vitality, grenade effectiveness, and weapon damage to PvE enemy targets.
Other upgrades such as health increases and weapon damage are available, as long as players keep an eye out for hidden scrap metal caches hidden throughout each level.
Milky Way derived armour will boost your biotic powers, Kett armour provides a bonus to weapon damage and health, and Remnant armour extends your tech capabilities, and you can mix and match different sets to suit your build.
Upgrade points can improve Vulcan's abilities from mana usage to your maximum health and weapon damage.
Other than picking up new weapons you'll also find salvage that's left behind from defeated enemies, this salvage is used to level up your weapons, which I'm pleased to say brings a genuine increase to the weapons damage.
Bonuses from the cards range from healing up, elemental weapon damage, and defense up.
Your little character also has stats applying to weapon damage, running speed and such like.
/ Sneak Attack (Damage inflicted by units increases) 2/26 [Forsaken Ruins] NORMAL Battle Conditions: Greatsword (Player two - handed weapon damage increases) / Famished (Hunger progression speed increases) 2/27 [Deserted Mine] NORMAL Battle Conditions: Juggernaut (Player heavy weapon damage increases), Ashes to Ashes (Equipment degrades more easily)
Specializations improve a number of facets in the game, such as weapon damage, armor strength, ability recharge time, robot damage and armor, and more.
Mutators can help teams by adding jetpacks, infinite ammo, giving all weapons damage, etc., but there is an equal chance the mutator can be nothing more than fluff that gives the edge to other side such as turning the game into a monochrome color sceme or changing the view to a third - person shooter mid-match.
Additionally players will be able to play in an all - new tactical mode across all multiplayer game types (including Horde) where players will have increased weapon damage and reduced ammo counts, along with a few subtle tweaks such as increasing down - but - not - out health so revives are still possible.
Badges can increase weapon damage and ammo capacity, damage against specific types of enemies, or increase your ability to activate and use Amps.
The Early Bird Special Pack contains exclusive gear, weapons damage upgrades (pistol and machine gun), weapon gold skin (pistol and machine gun) and special health upgrades.
This character is designed to augment tech, biotic, and weapons damage.
The build offers you a weapon damage boost as well as an accuracy reduction for each enemy you kill or every magazine you empty.
For example, you may pick up a scroll that gives you an extra weapon slot, or one that takes half your health away but gives your weapons a damage boost, or even one that only allows you to only carry half the amount of ammo.
Combat skills, for obvious reasons, focus on building up weapons damage and a character's efficiency and accuracy in battles.
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