Sentences with phrase «good game design»

To me, a big part of good game design is not being afraid to let your players feel frustrated, lost or hopeless at times.
In the end this doesn't even need a difficulty setting, but rather just good game design.
What I hadn't appreciated until this conversation was just how strongly he believed that improvements in technology — and game - making tools — enabled better game design.
And yet the ideas about what games are and what is good game design seem, to me, stuck.
But there is a growing trend for developers to rely on that as the only showcase of what they consider good game design.
Good game design happens when you view your game from many different perspectives, or lenses.
That was a test build that wouldn't have been kept in the interest of good game design.
G30 won Indie Prize Most Innovative Game and was nominated for Best Game Design at Casual Connect USA 2017.
Winner in Best Game Design at the Brazilian Independent Games Festival and named Best Indie in Google Play's Best of 2017, the game debuted on Hatch Beta in December and has been lighting up the content flow ever since.
In addition, the game won Best Game Design at Casual Connect Asia 2015.
The game is an expanded version of the award - winning Conga Master, which just won «Best Game Design Award» at Tokyo Game Show 2017's «Sense of Wonder Night» awards ceremony.
The French developer of the award winning game — > Désiré — who won the Most Innovative Game and Best Game Design at Indie Prize Singapore 2016 are coming back!
Best Game Design German Computer Games Award 2015 Best Story, Adventure & Youth Game German Developer Award 2014 Best Game in Show Audience Award Casual Connect 2014 Best Project Game Connection Europe 2012
There are some real, tangible reasons to use asymmetry, it's just that almost none of them are good game design reasons.
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Constant tension does not make good game design.
Imagine having to play a mission you didn't care about the first time round a second time, this is not good game design and it is clear Kojima had given up fighting Konami by this point and the rush to release had begun.
But there's good game design behind all the feathers, too - witness this smart approach to the genre on cellphones: «Because of the extreme control limitations every mobile game faces, it was clear to us that trying to emulate arcade - style fighting would just lead us to an over-bloated and clunky experience.
::) Damn it, Nintendo, I used to think you were smart enough not to map essential game functions to unreliable controls, but I guess you're just too busy counting your profits from the Wii to care about good game design all the time anymore.
Honestly, the fact that Age of Empires II HD already exists with a bevy of content and expansions and just all - around better game design, renders this as a bit of wasted effort.
Bouncing through projects is simple, and abundant images show off some very good game designs.
More sophisticated educators understand both the complexity of game design and the experience of gameplay, seeking to create a badge - driven system that is informed by good game design and applies those lessons in localized and appropriate ways for learning.
The idea reminds me of Snapshot by Kyle Pulver and Peter James that was nominated in IGF for best game design last year.
Telling the player exactly what consequences will occur depending on their actions is not necessarily good game design.
Awards and Recognition: 2014 Global Game Jam NYC Best Game Design Winner, 2014 Vector Art + Game Convergence Festival Official Selection, Featured game on Forrest Ambassador and Gamejolt
The lack of standards in writing good game design documentation has resulted in most designers and design teams shooting from the hip, throwing everything but the kitchen sink into a game design document, and then being flabbergasted when programmers choose not to read them.
The prize for best game design went to another mobile title — I, Viking, which mixes strategy, RPG and third - person action.
The fact is, the impressive running of this monster game is a footnote to all of its miraculously good game design.
«When you start a studio you want to have a philosophy for the overall studio as far as what the pillars of the studio is founded on, and then you also have good game design philosophy,» he said.
BEST GAME DESIGN Shadow Tactics: Blades of the Shogun developed by Mimimi Productions FRU developed by Through Games The Adventure Pals developed by Massive Monster Okhlos developed by The Adventure Pals
Best Game for Social Networks KRI 2011 Excellence In Design IGF Award 2009 Best Game for Hand - held Platform KRI 2009 Best Casual Game KRI 2009 Industry Acknowledgment Prize KRI 2008 Best Game Design KRI 2007
Our goal as a company isn't for people to say that Rockstar has got good game design but shit stories, or good stories and shit game design; we want them to say Rockstar make good games.
Best Game Design Batman: Arkham Asylum (Rocksteady) Assassin's Creed 2 (Ubisoft Montreal) Flower (Thatgamecompany) Uncharted 2: Among Thieves (Naughty Dog) Plants Vs. Zombies (PopCap)
Developer Naughty Dog took everything it learned from the Uncharted series about engaging play, emotionally - resonate storytelling, and plain old good game design and cranked it up to eleven.
Tequila Works» upcoming title may be easy on the eyes, but it's staying power will be judged based on its ability to connect with the player — a facet that has underpinned good game design for generations.
The beauty and the madness of this thing is how it nonchalantly violates nearly every rule of good game design from the past ten years.
Stifled, a mic - enabled sound - based stealth thriller by Singapore developer Gattai Games, won Best Game Design and Most Innovative Game.
Best Game Design German Developer Award 2016 Best PC / Console Game German Developer Award 2016 Best German Game German Developer Award 2016
Since then, I've been obsessed with the escapism of virtual worlds and the exploration of what makes good game design, to the extent that I'd spend hours developing imaginary games with friends or sketching whole casts of characters when I should have been paying attention in class.
Monaco by Pocketwatch Games is one of these games, and it happened to grab both the awards for best game design and the Seumas Grand Prize.
He has proven time and again he understands good game design, and has a very open fervor and commitment to trying to make good games.
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Its neither clever or good game design.
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