The phrase
"side quests" refers to additional tasks or missions that can be done in a video game, apart from the main storyline. These tasks are optional and allow players to explore extra content, gain rewards, or learn more about the game's world.
Full definition
Basically you will go through over twenty story - based missions and tons
of side quests in order to complete this game.
Basically though you will go through over twenty story based missions and tons of
side quests in order to complete this game.
They are receiving the champion - specific weapons, they are killing higher - level guardians, and they are
completing side quests for unique items.
The combat is realistic like in Dark Souls, but the game is more linear rather than open - world -
with side quests of course!
So I'm currently in the midst of running around
doing side quests for the same amount of time as it took to beat the main story until the final day happens.
Take as many
side quests as possible and go exploring for a few hours, you're bound to find some crazy stuff.
I love the feeling of completing as
many side quests as possible and even finding secrets.
You can focus exclusively on completing the assignments to get a great rating, or focus
on side quests to improve your affinity with the town and get monetary rewards.
There are
new side quests and unique bits of dialogue, but for the most part everything is taken straight from the show, jokes included.
Once you do finish the game, the title then lets you visit any of the acts that you previously played with additional
side quests which allows for greater rewards and greater dangers.
Naturally, the
more side quests you do, the quicker you're going to level up and fortunately, they're a joy.
It also has trace elements of MMO style gameplay, allowing you to pick up many
optional side quests in each area to earn you additional experience and items.
You can talk to residents of the city, accept
side quests from certain people, and freely explore what the small zone has to offer.
The cities really feel alive thanks to the plethora of
various side quests you can entertain yourself with.
She'll quickly take sides with a faction, and once she gains their trust she'll be
given side quests to find items out in the battlefield.
Why do all the planets that have
side quests also have mountains you have to get over or around?
One aspect that is worth mentioning, there are not an abundance of
additional side quests aside from the main story.
The gameplay feels great and the story takes around 40 hours to complete, with optional
side quests available to flesh it out even more.
Right when they talk
about side quests helping other ghosts move on, my interest shot up big time.
All in all you can play the main story in 10 hours or wander off and put in 100 hours doing
side quests so the choice is yours.
The story narrative length might be a tad bit on the short side compared to other entries, but the plentiful amount of
side quests makes up for it if you search them out.
And with tons of optional
side quests at your fingertips, you'll have good reason to do so.
This does lend something of a sense of mystery to proceedings, and clues are sprinkled throughout, but most missions feel
like side quests.
During the first hour of the stream our trio make their way through
multiple side quests before completing sole main campaign quest available in the beta.
Following
side quests takes up a lot of the games time, as well as there being four areas that require a lot of time to explore and are ripe for exploration.
I've started the game the same way I start most games, which involves completing all available optional
side quests along the way.
The boss battles were fun and challenging, and the
small side quests were unique and rewarding.
There are lots of
little side quests that you can take on whilst you are waiting for your corn to grow and these can earn you some much needed extra bucks.
There are plenty of
side quests too, most of which you can pick up from notice boards in the towns you visit.
There are certain sections, or hubs, that are now larger letting you
play side quests and mini games in addition to the main story.
Again, you'll get extra dialogue if you have done all the
major side quests as you continue past this point.
Its a narrative from start to finish and you don't
get side quests for rewards and extra characters because its a story without that as its features.
Featuring an incredible open world to explore with
countless side quests for players to level up their squad's core and tactical abilities, grab rare ammo, weapons and gear.
Some of these quests are required to continue onto the main story, but there are also
random side quests scattered throughout the many areas you will discover during your time in the game.
The game also offers various riveting and intense
side quests ranging from your generic fetch quest, to a revamped and mysterious variation of tower climbing.
Time must be taken to explore the many
different side quests including the ones tied to the games friendship system allowing you to discover more about some of your main companions in the game.
It's a cool addition that certainly helps for doing the absolutely most demanding
side quest within the game.
Doing a mixture of
side quests throughout each run, I clocked in just under twenty - five hours to get everything done.
Phrases with «side quests»