Sentences with phrase «game revenue»

They were one of the top 10 biggest companies by game revenue in 2015 and one of the most, if not the most, valuable mobile game developers today.
First, supporters are given the option of backing the game for traditional rewards or becoming an investor in the project through Fig to receive a percentage of game revenues.
This table features the top 100 countries ranked on global game revenue estimates for 2017 in descending order.
It also claimed that no geographical market segments tracked a decline in PC game revenue last year.
«This was due mainly to lower volumes of consoles sold and lower video game revenue,» the platform holder said.
(6) We focused on the top 10 selling console games because they represented 49 % of 2012 total console game revenue and 44 % of 2012 total console game units sold.
These sales made up for 43 percent of overall game revenue mainly due to the general higher price retail stores charge.
Overall growth was offset by a decline in casual games revenue, driven by a shift of casual games and gaming hours to mobile.
With regard to sales, mobile remains the most valuable gaming category, with more than 40 % of game revenue being generated by mobile games.
Tencent dominated the China mobile games market in 2016 with around 50 % market share, but NetEase's mobile game revenues grew by more than 2X to quickly chase Tencent for the top spot.
China is the largest games market in the world with over $ 24 billion in digital games revenue in 2016, but less than 1 % of that can be attributed to console games.
Mobile online game revenue was up 39 % year - over-year, and mobile user pay bookings were up 45 % year - over-year.
According to the latest quarterly update of Newzoo's Global Games Market Report, the Top 25 Public Companies by Game Revenues generated $ 34.5 billion in the first half of 2016.
The fastest - growing region in the coming years will be Rest of Asia (without China, Japan, and Korea), with total game revenues growing to $ 10.5 billion in 2020, up from $ 4.5 billion last year.
Slot machine and table game revenue from casinos in the Finger Lakes, the Southern Tier and Schenectady have fallen short of the rosy revenue projections made when operators were applying for licenses several years ago.
By 2019 DFC forecasts the Xbox One and PlayStation 4 will generate about $ 20 billion in annual game revenue with about 50 % coming from digital sources.
The top 25 public companies by game revenues generated a combined $ 94.1 billion in 2017, an increase of +29 % compared to 2016.
However, Tencent's total games revenue was RMB 117,900 million for the year.
Tencent has retained its crown for global game revenue from 2013 and now in 2014 while also showing a 37 YoY growth.
The report is part of DFC's custom game forecasting service, which gives clients the ability to build game revenue forecasts across multiple platforms to an individual country or region level.
Last month, Fire Emblem Heroes ranked No. 34 for worldwide mobile game revenue on both platforms, while Animal Crossing ranked No. 190, further putting the two titles» degrees of success in contrast.
Tencent holds 42 % of the PC online games revenue as well as a strong footprint in mobile and other areas.
First quarter game revenues up slightly on strength of Metal Gear Solid: Peace Walker and Pro Evolution Soccer games; publisher posts net profit of $ 15 million.
Tencent had a record year in 2016 as it saw game revenues increase 25 % YoY to 70,844 million RMB / $ 10.2 billion USD.
Tencent's voracious grab of global game publishers already makes it the largest game company in the world — the company commanded a staggering annual game revenue of $ 10.28 billion in FY 2016, compared to $ 4.8 billion for its nearest Chinese competitor, NetEase.
«It's important to state that our decision to go with subscriptions is not a referendum on online game revenue models,» said Firor.
Mixi's Monster Strike held onto its No. 1 ranking in terms of worldwide mobile game revenue last quarter, and was also the top game by global user spend on Google Play.
The digital sales research company Newzoo released a new report that ranks the top one - hundred countries based on global game revenue estimates for
As the graph below shows, licensing, publishing, and games revenues comprised 70 %, or $ 829 million, of DCPI's total revenues in fiscal 2Q16.
FBS schools play FCS schools for easy wins, home game revenue, and playing time for backups.
For 2011, Juniper estimated tablet game revenue to be $ 491 million.
We want to share our used game revenue with them so they can continue investing in new gaming experiences without worrying about the negative effects used games could be having on their operation (s).»
10 - 30 % of game revenue probably goes to people other than the developer until you build your own payment solution
(For the record, the «total mobile and handheld» numbers combine game revenue data for phones, tablets, and portable consoles like the PlayStation Vita and Nintendo DS.)
A recent report by Niko Partners said game - related revenue continues to increase year over year with online PC and mobile game revenue projected to hit US$ 4.4 billion by 2021.
We have joined the kicking it forward community so, if the project is successful, after the game launches we will help back other kickstarter projects by donating part of the actual game revenue to their projects.
If Nintendo get it right we could see them with a billion dollar mobile games segment in a couple of years time which would offset the loss of their dedicated handheld game revenues when Switch comes out and 3DS is discontinued.
Note: Chinese government data on mobile games revenue includes domestic revenue plus revenue from exports of Chinese mobile games, whereas Niko's reflects only revenue generated in China.
Online game revenues make up over half of Tencent's earnings.
Microsoft's 2010 Kinect sales momentum has continued into 2011, reaching 10 million sensors sold worldwide to date.Not only were the accessory's sales figures an overwhelming success, but it drove significant game revenue too, with more than 10 million... Read more
In the coming years, mobile game revenue growth will continue to outpace the overall games market, growing to $ 106.4 billion in 2021.
The market is growing even faster than last year's forecast had predicted with mobile games revenue significantly higher than previously projected due to more engagement with midcore and esports titles.
TV - based games revenue (excluding grey market consoles) will only account for 1.2 % the market by 2021, with Playstation currently leading the console wars by a large margin.
Our China Games Market Data Report states that total TV games revenue will account for 1.2 % of the total gaming market in China by 2021.
In fact, it is the second fastest growing region in the world in terms of game revenues after Southeast Asia.
This service is now used by the majority of the top 25 companies featured in the Top 25 Public Companies by Game Revenues ranking.

Phrases with «game revenue»

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