Sentences with phrase «of sound effects»

The graphics still look pretty great even today and the use of sound effects from the movies and 16 - bit versions of many of the classic musical themes really made it authentic.
Using the latest digital audio technology and creative expertise, he has positioned himself as a top provider of sound effects for interactive audio.
Lastly, towards the end of the episode, a major battle where there should have been a lot of sound effects and background music had none.
There is also plenty of attention to detail regarding sound effects; each cabinet has their own variety of sound effects that play out in - game.
Responsible for designing and implementing full range of sound effects on games in development at the studio.
Add in a plethora of sound effects plus a great soundtrack and the audio goes hand in hand with the graphics and gameplay.
Every - time you take out enemies you will hear an array of sound effects and rhythm beats.
The rest of the sound effects feel as though they could have been taken straight from an 8 - bit platform game, which helps give the game a bit of a retro vibe.
There's a fair amount of sound effects that are aptly mixed with the rest of the audio.
There is a large selection of sound effects available to download, as well.
Players can however, use their iPod during gameplay with no loss of sound effects.
As I said, sound effects are important, but the combination of sound effects and music really take a game to the next level.
But let's face it — most people will buy the DVD for their children, and kids will likely get more out of that sound effects bit and the disc in general.
One of the largest collections of sound effects online today.
I don't think you miss the lack of music so much due to the quality of the sound effects.
So he is selling the access to the audio stream of his stories - he gives all the required attribution of the CC BY license to the creators of the sound effects.
His early work also includes a series of colored vinyl records of sound effects ranging from a tornado to wrestling cats.
I'm a big fan of the sound effect at the 1:30 mark, btw... a true classic, well used here.
The only real complaints in performance comes in the form of sound effects and draw distance.
There are some moments of sound effects being lower than the dialogue and while this is fairly common and mildly annoying, it's okay generally.
I really liked the game, despite its disturbing shortage of sound effects.
Also, a high - quality image of the title screen has also emerged and a folder of sound effects of the game is also available.
Fixed an issue where, when taking damage continuously over a short time, the number of sound effects indicating damage did not match the number of times the player took damage.
The same can be said of the sound effects which are ordinary at best.
After playing through a few levels, you'll start to notice the music fading into the background; it really is the perfect blend of sound effect and soundtrack.
You'll get great bass for tunes and clarity of sound effects & footsteps when gaming.
The primary role of a sound technician is to take care of all the technical requirements of sound effects.
Combined with a great use of sound effects can be your queue to know what is around the corner, or not.
Add in a plethora of sound effects plus a great soundtrack and the audio goes hand in hand with the graphics and gameplay.
Unfortunately, the rest of the sound effects and voice acting don't do the game justice.
Players are free to use their iPod during gameplay with no loss of sound effects.
Unfortunately, there's still some slowdown, and the quality of the sound effects is pretty low.
GSW: How do you approach the use of sound effects in full - motion video sequences, such as the monster summon segments in Chocobo's Dungeon?
Rounding it out is a strong array of sound effects with gunfire and explosions that have a real impact.
I enjoyed the voice acting of all the characters and many of the sound effects in battle packed some serious oomph.
This use of sound effects really grounds the fantasies and often reminds viewers of what Maddy can't have in her real life.
It would also be nice if some kind of sound effect guide akin to closed captioning, was added for at least the campaign since there is so much stuff blowing up at all times.
Grey Alien Games worked closely with Power Up Audio in crafting an original suite of sound effects for Shadowhand.
The list of sound effects for the Mandingo fight scene was about as graphic as it gets.
Audio: Again, what's on offer here is very subtle; you aren't going to hear much in the way of sound effects (or dialogue, or anything else, for that matter).
Add in a very boppy soundtrack and a myriad of sound effects and this complements the graphics quite well, especially the Japanese dialogue.
It's so much funnier when something gets crushed with realistic in - your - face type of sound effect rather than with some arcade style «punch».»
Majini and Zealots and all other enemies still have the same sound effects, though a few of their sound effects have been mixed up or taken away.
For a game with so much going on visually, the lack of sound effects from enemies or even Agent Damsel herself made the game feel almost empty.
The super-talented Maxime Trépanier jumped aboard to help with the art and has done about a quarter of it now, and three musicians — Virt, Freaky DNA, and Norrin Radd — have composed around 2.5 hours of music and hundreds of sound effects.
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