The game is built more around how the story unfolds
rather than the gameplay which is good or bad depending on how you look at it.
Overall, I found myself interested in the protests and the simple stories that were told between the gameplay, even a little
more than the gameplay in certain missions.
As it was mentioned earlier, the gameplay of this game is much different
than the gameplay of the other platform games in the franchise.
Below are some of the games that have left lasting impressions, sometimes even more
so than the gameplay itself.
The PS VR is used primarily for immersion rather
than any gameplay mechanics, and the PS Move controllers offer further opportunity to interact with the game in unconventional ways.
Silent Hill fans won't really find a lot dragging them to this title that really adds nothing to the franchise other
than a gameplay style that you normally don't see attached to a name like Silent Hill.
Pros: + Overall Anime cartoon style will have any Japanses cartoon fan smiling + In deapth weapon system with varying attack zones + The Lily system is a great way to bring your team together Cons: - More
reading than gameplay - Waiting time between events is too long - Repetitive phrases and words used by characters
No game will ever get great reviews across the board, seems this score is based on the dislike for Kratos rather
than the gameplay etc..
The poorly executed B - Spec mode, terrible music, lack of online play and limited cars in a race mean that development has leant more towards a technical
presentation than a gameplay oriented one.
I was of the few that enjoyed Nier, but I have to admit
moreso than the gameplay the breaking of tropes both Square and Bandai Namco have in terms of characters and JRPG stories, felt fresh.
It can make the game a little too easy at times, and almost feels like a crutch rather
than a gameplay option.
A thinly veiled metaphor focusing on a child's turbulent relationship with an alcoholic parent, this was more focused on its
message than its gameplay, but certainly showed promise.
Clock Tower III Clock Tower 3's movie portions are
stronger than the gameplay that underpins them, and the result is a game that you'll probably want to finish more for its storyline than for the fun you'll have actually playing it.
The experience that Yo - kai Watch creates is entirely different from any other handheld RPG — the world the game takes place in ended up being more
enjoyable than the gameplay.
In a market saturated with shooters with very little substance, originality and overall lasting appeal, it's very refreshing to play a game that delivers more in storytelling and
atmosphere than gameplay alone.
Taking more from the story tropes of
D&D than its gameplay, it tends to focus more on storytelling than player decision - making.
Other
than gameplay issues, just about everything else in Rocketbirds: Harboiled Chicken is done extremely well, almost enough to make you look past its shortcomings.
It's only used sparingly and it acts as a kind of storytelling method rather
than a gameplay mechanic — essentially it's a matter of trial and error, remixing glitches in a memory replay until you get the correct combination that will give you the outcome you need to progress the narrative.
The developer has a rather lengthy history of unconventional titles that are more about the
experience than the gameplay, and Bound definitely fits into that mold with a sombre story told through the use of exquisite movement and colour.
Silent Hill fans won't really find a lot dragging them to this title that really adds nothing to the franchise other
than a gameplay style that you normally don't see attached to a name like Silent Hill.
The stealth sections in this game are about as fun as stepping in a pile of dog crap and cleaning it out of the crevices of your shoes, but what stinks even
worse than the gameplay has to be the dialogue.
But unless you want more
reading than gameplay, dull characters, predictable plot, or just have a good chunk of disposable income and really enjoy punishment, avoid this game at all costs.
Visual Novel games rely a lot on the story
rather than gameplay, although Fading Hearts does feature quite a lot of actual interactive elements that can be classified as gameplay.