Sentences with phrase «areas in the game»

The expansion also unlocks a new area in the game.
There are a few different areas in the game and each has it's own theme and structure.
You can spray paint certain areas in the game that will serve as temporary platforms to help you gain new heights or access to different parts of the stage.
As you go through the game you will happen upon specifically coloured stones that will allow you to team up with other players to take on areas in the game as well as bosses.
There are a few inaccessible areas in the game which can be accessed only after you acquire certain keys.
We've yet to see these worlds as playable areas in game, and they reveal some characters that will be included as well.
Traveling from one end of the map to the other would basically require you to run through the entirety of the various areas in this game.
Because almost every single area in the game has different effects at night as opposed to during the day.
This is only one example, as each of the six standard areas in the game show - off a plethora of unconventional monsters and platforms that all fit within a single theme.
He needs to give away fewer penalties, but otherwise there are very few weak areas in his game.
It is too difficult to get through a short area in the game to have to start over from scratch every time you die, needs more save locations.
Music: While you are currently able to listen to the music of several areas in the game there is a big change in this game.
They generally live in cold snowy areas in the games, and are little more than normal wolves.
For those who just want a quick way of grinding through battles, or traverse some of more vast areas in the game can simply get on with enjoying the story.
In addition, specific colored blocks can also be damaged with the new - found moves, thereby leading you to new areas in the game.
Characters will behave differently around you, you'll gain access to different areas in the game, and certain objects will appear.
In addition there are a lot of areas in the game that you can see but can't go to because they are covered with radiation.
For example, we might make every single enemy in the game and then make every single area in the game and then make every single ability in the game and so on.
There are certain areas in the game where you must survive multiple waves of enemies and these are unlocked as Challenge maps with a timer and medals for your score.
Although this game is firmly set in the Horizon Zero Dawn universe, the developers have created a compelling new area that is filled with many news dangers and looks quite different then the main areas in the game due to its frosty wonderland with some glorious ice and snow effects.
The cool thing about that is that there are very obviously some areas you can't get to from the very first area in the game, so you keep heading back to old locations to see what you missed.
Unlike other areas in the game, the Coral Highlands are mostly hidden and haven't been showcased extensively in the past.
's story pacing is glacial at best, with characters frequently driving the story by inviting Haseo to warp into random areas in the game to engage in ten or twenty minutes of cutscene - driven action before advancing a plot point with no real gameplay.
Development Hell is a hidden area in the game.
I'll just come out and say it: The Elder Recess is my least favorite area in the game.
Upon reaching the first proper area in the game, a few tutorials regarding dodging and blocking is provided, and in true Souls fashion, the player is thrust into the world with little to no hand - holding.
Additionally, there are some specific areas in the game where the framerate drops noticeably.
The hardest area in the game proper, it is where players can trigger «Hardmode» by defeating the Wall of Flesh boss — a charming, screen - filling mass of exposed blobbery and bloodshot eyeballs.
Currently Japan - only, the Pokecentric dungeon crawler will use the system's 3D and augmented reality functions; the latter involves scanning real - life objects to unlock areas in the game, though further details are still pending.
However, don't be fooled by the game's kiddy appearance; there are many areas in the game that feature challenges that are very difficult, bordering on frustrating.
Without spoiling this section, the mines is the only area in the game that suddenly feels like a horror game.
The gameplay is boring and overly repetitive with areas in the game that just stall and require reboot.
Half of Holiday's attempts in this series have come from that space; he took 14 shots from the restricted area in Game 2 alone, making 10.
Around the time of the Chelsea game I remember seeing him score a magnificent left - footed volley from outside the penalty area in a game against Coventry at Upton Park.
In an interview with Famitsu magazine, translated by siliconera, we also know that there won't be any underwater areas in the game, and Frenzied monsters and Guild Quests will also be absent.
It was moved to the third area in the Game Boy Advance remake of Diddy's Kong Quest, making it the thirtieth level in that game.
When you investigate areas in the game or objects / people, you can touch the screen to move through them and look for clues.
You'll come across devices in - game that allow you to use the portal in the following ways: moving the toys around to solve puzzles by mixing primary colours; placing toys on coloured sections to warp them to corresponding areas in the game; playing Marco Polo as the portal lights up green or red while you look for hidden rifts; equipping various elemental abilities depending on where you place your toy; and finally resizing your character as you move it between portal sections.
According to Reddit user «FloorBelow», Vvardenfell will easily be the biggest PvE area in the game:
Resting on a small hillock overlooking an ancient floodplain, this lodge provides an excellent base from which to explore the local area in game drive vehicles or on foot.
Visceral continues to build on these lavish environments that will have you distrusting every door, ventilation shaft and quiet area in the game.
Since there aren't much tutorials outside of the starting area in the game, The Great Plateau.
You can add endings to a game that use and abuse characters you don't really know when you are at the endings areas in the game by making a person play the game through once to learn about those characters.
(If «waves of bullets» scares you, don't worry — there are only a few really bullet - intensive areas in the game, and none of them approach «bullet hell» levels of density — at least not on Normal difficulty.)
In the post-game, you can find Zygarde in Resolution Cave, which is kind of the only example of a Legendary having their own area in these games, even though Resolution Cave isn't all that impressive or anything.
It adds up to Blue Reflection having a very different feel of progression than other RPGs; there's only a few distinct areas in the game that you revisit throughout the story and side quests.
You don't even get unique items to help you throughout your journey that unlock hidden or previously unreachable areas in the game.
a b c d e f g h i j k l m n o p q r s t u v w x y z