Sentences with phrase «gameplay design»

We've tolerated it in the name of gameplay design and innovation.
Now, you might be asking what success has to do with gameplay design choices, but actually the two are quite closely linked.
-- Single - player, and cooperative gameplay designed for all skill levels.
Now, you might be asking what success has to do with gameplay design choices, but actually the two are quite closely linked.
Coming next year, this sequel will offer all - new cast of characters, an emotional storyline and innovative gameplay design that will delight and challenge all the players.
Not only the game is technically one of the most impressive I have seen, it also has an excellent gameplay design that should please the racing fans for a long time.
In the end, we came up with a recipe — a combination of unique gameplay designs and artistic direction that complement each other.
This is a perfect example of tried - and - true gameplay design with no notable faults, yet absolutely no innovation.
I think that a long standing series can get stale when the same gameplay design is used over and over again.
The initial gameplay design of Sea of Thieves is simple; you get on a ship, you acquire a treasure map and you go exploring the high seas for treasures.
It is easy to roll eyes at such gameplay design and to be honest, the game never hides away from showing its fan service moments with the writing poking fun at the encounters.
We create quirky games that are built upon solid gameplay design and humour, and love engaging with millions of gamers and fans on social media to share our passion for our art.
You get the added challenge that not only gameplay design, but also avoiding these visual disturbances dictates your level design!
It has the original game very much intact and this new «plus» game that turns the established gameplay design on its head (in a good way).
Maybe that was a bad gameplay design, but also maybe that was intentional to get the player in the right frame of mind.
It's also a mixed bag of awesome gameplay design and technical shortcomings.
Despite the game becoming somewhat challenging in later dungeons, its simplistic nature would suggest its not ideal for players more accustomed to games with more intricate gameplay design.
I found myself missing certain moves even on my personal choice of character, which is a a sign of quality gameplay design.
With gameplay designed to accommodate both a controller or mouse and keyboard, the title is among the few of its genre playable between two platforms.
This is a perfect example of tried - and - true gameplay design with no notable faults, yet absolutely no innovation.
It is easy to roll eyes at such gameplay design and to be honest, the game never hides away from showing its fan service moments with the writing poking fun at the encounters.
Aside from that, it's a solid gameplay design that is diminished only by its controls.
Score Rush takes place in a stationary field and features twin stick control, as well as a bullet hell type of gameplay design.
Pokken Tournament hasn't changed in gameplay design since its Wii U days, which is a good thing because it's a very entertaining title.
Previously Alexander worked at Blowfish Studios as a game programmer specialising in core gameplay design and implementation, and optimisation.
The whole game subsists on this logic: intelligent design as gameplay design.
Warhammer 40,000: Dawn of War also spawned three well received expansions - Winter Assault, Dark Crusade, Soulstorm which introduced new gameplay designs including the meta map — a feature that is now a mainstay component in all Relic games.
NBA Playgrounds is an attempt to bring back the arcade - styled basketball games like NBA Jam and NBA Street, however despite a fun and casual gameplay designed around cooperative gaming, the game still falls short of the goal thanks to its bland A.I and lack of gameplay modes.
One of the strongest gameplay design elements in The Legend of Zelda series is the unique core mechanics the games are typically built around.
• A Vast Playground: Rayman Origins includes over 60 levels of 2D platforming gameplay designed for all ages and playing styles.
The game pulls heavily from old classics and provides an aesthetic that would seem right at home with them, but uses modern gameplay design to change the core experience in a wholly unsatisfying way.
10 Second Ninja is a fast - paced precision action platformer with great gameplay designed around fun concepts.
A first - person action / stealth title in the tradition of Thief, many compared it to BioShock (also in the lineage of Looking Glass Studio's PC games), similarly setting a high bar for combining tight gameplay design and exquisite world - building.
There's plenty of work to do managing staffing and schedules and budgets and PR; you have no business inserting yourself into gameplay design just because your title gives you the power to do so.
«Introducing such a bizarre, unique gameplay design element exponentially increases that riskiness in both game quality and financial aspects,» D'Angelo elaborated.
Game Pick: «Small Worlds» (David Shute, browser) «Small Worlds is an exploration game created by David Shute for JayisGames» latest Casual Gameplay Design Competition.
Fast and addictive gameplay designed for competition: in BATTLECREW, games are based on skill and cooperation with up to 8 players!
It contains simple gameplay design that equals out to quick / fun experiences with a layer of RPG adding just a little depth to the gameplay.
It only would have needed some small gameplay design tweeks and some technical issues resolved to have been perfect... in fact, out of the 8 Silent Hill games, I would rank Downpour in my top 3; if you haven't checked it out yet, Downpour is definitely worth a playthrough.
It only would have needed some small gameplay design tweeks and some technical issues resolved to have been perfect... in fact, out of the 8 Silent Hill games, I would rank Downpour in my top 3; if you haven't checked it out yet, Downpour is definitely worth a playthrough.
Far Cry 5's window into a cult - captured Hope County, Montana is a captivating experience, never wavering from excellent open - world gameplay design.
Engagement design thinks of the game as a service, or a world, whereas gameplay design thinks of the game as a stand - alone object.
Once paired with a compatible Echo device, users can use the buttons with any skill that supports the button events and gameplay designed by skill developers.
As initial gameplay design goes, Spearhead Games» first project as a studio couldn't have been better designed.
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