All of which brings us back to arguably the biggest problem with Volume 2: we don't
care about any of the characters, because they don't feel like believable people.
The plot here is played out here to be way more involving than series past and you'll find yourself caring
about some of the characters who meet their unfortunate end.
I remember feeling connected to the characters of Dom and Marcus from the original Gears games, and at times I may have even shed a tear for their struggles, but I never came close to giving a
damn about any of the characters in Gears of War: Judgment.
The film's inability to give us a reason to care
about any of the characters involved is its major downfall, since if we don't care whatsoever about any of these four miserable individuals, why would we want to learn about them?
Strange Magic plunges directly into its convoluted plot without pausing to create a reason viewers should care
about any of the characters going through the convolutions.
Hackford and Rickman return for a fourteen - minute segment featuring seven deleted scenes that, like the rest of the film, are pointless, almost self - contained stories that do little to forward the narrative and only repeat what's already
known about each of the characters and their relationships with one another.
Its success on a deeper level is dependent on the viewer and their personal investment in the Marvel Cinematic Universe — if you care at
all about any of these characters, the movie is designed to hit consistently hard.
I couldn't have given a
monkeys about any of the characters — even Bill Pullman and Jeff Goldblum (both of whom I would normally watch read the shipping forecast) couldn't muster an ounce of care in me and the whole thing felt utterly devoid of any nostalgia or fondness towards its predecessor.
The overt shift to explicit science - fiction and mysticism, and away from the tech - worship of early installments is both welcome and effective, and if you give a damn
about any of the characters across the 18 movies that lead to this, it's difficult not to feel consistently impacted by this two and a half hour barrage of event.
A better movie could be
made about any of their characters, and mightn't need to include cringeworthy dialogue like «the West has gone weak, drunk on shopping and social media!»
I just couldn't get into this one — I don't care
much about any of the characters and for all the entertaining or interesting moments, it never went beyond moments of engagement for me.
However, UNS1 only gives cinematics of a few major fights of the original series and for all others, gives you a couple sentences of summary that give you just enough to know why you're fighting, but not nearly enough to understand much of
anything about any of the characters outside of Naruto, himself.
At the end of the Gears trilogy I was all geared - out by it all, not really giving a
shit about any of the characters courtesy of the terrible voice acting, crappy plot and just the general, been here, done that vibe I got from it.
Unlike most collectibles which feel like something of a chore to hunt down, Nuggets of Truth feel like they're worth your time and effort as it's pretty fascinating to learn a
little about some of the characters and events you've encountered along the way.
Elsewhere, a further art director named Shiek Wang writes his
thoughts about some of the character models and environments contained within the first chapter, alongside some gameplay features such as the live events that brought new masks, emotes and additional graphic design.
While
just about any of the characters can hold their own in a fight, there's going to be the odd occasion where an extra pair of hands (or flailing legs) could be just what you need to turn the tide of the fight in your favor.
And what I liked about this book particularly was that in the course of the story, when you learn
more about each of the characters, you realize that, at its heart, it's a really humanist story about relationships.
I spent the first ninety minutes of this film depressed, but at the same time wondering why I could not bring myself to care
about any of the characters.
The movie gives the viewer no reason to care
about any of the characters.
I didn't care
about any of the characters and to compare this to Tarantino like dialogue maybe the biggest joke in this movie.
That said, my problem with the movie (which is much more superficial than most of these arguments) is that I just DID NOT CARE
about any of the characters.
It's hard to care
about any of the characters and the story has become so silly and very hard to believe.
This game is very underwhelming Gone Home was fantastic Tacoma is not its very boring did nt care
about any of the characters the story wasnt
Rarely does so much talking say so little: Even after 30 - plus minutes of shocking pronouncements and sweeping exposition, no explanation has been offered for why we should care
about any of these characters or anything that happens to them.
This game is very underwhelming Gone Home was fantastic Tacoma is not its very boring did nt care
about any of the characters the story wasnt very good save ur money buy something else
You don't particularly care
about any of the characters, everyone makes predictable decisions, no central figure is ever in true peril, and it pushes its PG - 13 rating by giving minor players some memorably gruesome ends.
The Bourne Identity offers no reason for us to care
about any of the characters, so it's hard to root for either side.