Sentences with phrase «framerate dips»

4K and medium with 2x MSAA hit an average of 108 MPS, but we saw serious framerate dips as low as 18 FPS.
At 1080p and 1440p I never saw Transistor's framerate dip from a smooth 60 fps.
On Xbox One X, object pop - in and even occasional framerate dips are disappointing to see on such powerful hardware.
Titan - on - Titan combat was particularly demanding, and resulted in framerate dips low enough to make effective fighting difficult.
This game is great when it comes down to the gameplay it has a variety of moves and feels satisfying when you pull off some combos, but this game does have a lot of framerate dips and could become chaotic at times.
On other tracks, especially those high in foliage, the graphical shortcuts are noticeable, and one can expect some heavy framerate dips when a large number of cars are onscreen at once.
There are several noticeable framerate dips at several points in the game.
There is also slight framerate dips in handheld, more so than when playing docked.
For the most part, Bloodborne doesn't really have any major issues other than occasional small pop in and very few framerate dips as the game manages to keep a steady 30 fps.
The visuals are often stunning, though sadly it's one of the few Sonic games to suffer from framerate dips on occassion.
The pace takes a hit on occasion with framerates dipping but never too badly.
The other three included Halo games all run at 60 fps too, but all suffer from the same noticeable, but far from crippling framerate dips.
In both the Wii U and Nintendo 3DS games, Hyrule Warriors suffered some harsh framerate dips which are fully eliminated on Switch.
There were a couple of mild framerate dips throughout, but overall this looks and sounds great.
There is a lot of screen tearing in Tiny Brains, and it seems to lend itself to fits of slow down and framerate dips most often during level transitions.
SUCH a great moment that was bogged down by Framerate dips
Sure, it would have slight framerate dips occasionally when the action would get over-the-top with the number of explosions and destruction happening all at once, but nothing close to «unplayable.»
Some minor control issues and some infrequent but very noticeable framerate dips stop this particular port from being perfect, but Wii U owners, Legend of Zelda fans, and even those who may have missed the Wii version and were curious about the experience, Twilight Princess HD comes very highly recommended.
I did notice the occasional framerate dip here and there, but it was never severe enough to pull me out of the moment.
Square - Enix would have been better off going with a stripped - down, clean, stylized design that didn't tax the hardware too much as framerate dips plague the game throughout.
- Framerate dips do become problematic and take away from the experience the game has to offer.
It suffered horrendous framerate dips on PS3 and Xbox 360, which have been eliminated in favor of a consistent framerate of 60.
Framerate dips reared its ugly head from time to time, plus the music would occasionally stop altogether during conversation sequences.
In a game where literally every decision matters, things like framerate dips and awkward animations need to be a thing of the past.
It also runs at 30 frames per second instead of the recommended 60 for a racing game, with occasional framerate dips, most of them happening during stadium races, when there's a lot more action onscreen.
Compared to the Wii U game, there are very few framerate dips.
This will also result in framerate dips and spikes which could end up giving players a bumpy experience since the framerate won't be remaining stable in this mode.
Performance wise, Lake Ridden struggles a bit in some of the more open areas where I noticed camera stuttering and occasional framerate dips.
Don't get me wrong, the game looked nice and graphically ambitious — but pop - in was pretty bad, texture load speeds, framerate dips, jaggies, slight stutter etc... In Movie mode the game felt more consistent and the quality of the game looked much better — everything is sharper, there was less pop - in and it just felt and looked better to play.
Depending on certain factors in the game, you could see the framerate dipping from well above 60 down into the 30's and back again... constantly.
Even so, the framerate dipped and varied between 60 - fps, clear down to 20 - fps with max settings.
Controls seem a bit loose until you get a hang of them, and I noticed some framerate dips but nothing too severe to detract from the experience.
The idea is that when the framerate dips, it would reduce graphical fidelity as needed.
I used magic attacks in one hand and a sword in the other for most of my playtime, so I saw lots of spells being thrown around, and only rarely did I see the framerate dip even slightly because of it.
Act 1 went without a hitch, but in the Sewers of Caldeum we saw a few instances with two players playing local co-op where the framerate dipped for just a moment.
I can get it upto 4k resolution right now but the framerate dips a little too low..
- FROM Server Issues resulting in Insight Deduction - Framerate dips - A few rehashed boss fights - WTF is Arcane?
Basically, the framerate dips quite noticeably in the first five or so minutes of the game.
Playing on a regular PS4, I had no framerate dips or stutter during my time in this huge open world, and everything ran smoothly for my whole playthrough.
But yes, the reduction of the framerate dips is surely reported by the backers who tested the game.
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