During the
opening sections of the game, you are asked to create your character's appearance, as well as their voice, their gender, their clothing and their species.
Some of the quests during one particular
section of the game do feel like one big fetch quest, but thankfully the combat along the way manages to keep them somewhat interesting too.
Luckily, it is possible to regain the lost brother in the
next section of the game... the only time the game will show the player any mercy.
By viewing the displayed screen shots, players can quickly find other players who are in the
same section of the game, making it easy to find relevant tips, comments and experiences.
Some of the most
challenging sections of the game involve riding a barrel at full speed through these ever - changing levels, and they're some of the most exciting sequences as well.
Most egregious here are the exploding supply crates found in a puzzle - heavy
middle section of the game, which feel more frustrating and unfair than frightening.
In moment - to - moment gameplay, this can be used to have a friend help you past a
difficult section of a game by taking control for a small period.
The enemies don't mess around though and make you their primary target leaving
sections of the game quite challenging and very addictive.
The runners are all highly skilled at their games of choice, and also know strategies and insane game - breaking glitches that help them skip
huge sections of the game.
Having to repeat what would be
simple sections of the game due to clunky controls and a broken cover system made this game frustrating.
One of the
best sections of the game are its boss fights but the rest of the game sadly doesn't manage to hold the same quality standard.
The cut - scenes that connect the
gameplay sections of the game are all done in amazing hand - drawn art that is just as dark and desperate and the rest of the game.
It'd be relatively simple to traverse the levels and just progress, but uncovering the hidden
sections of the game takes a while and will extend your playtime exponentially.
This is a screenshot showing a
scripted section of the game played during the winter, or some areas in the game are snowy, or weather changes dynamically as you play the game.
It consists of
clearing sections of the game on a strict timer, and adds some significant replay value to a game that was otherwise criticized for a very short story mode.
You're able to climb up most walls for a decent amount of time, including even background walls in more
2D sections of the game.