"Facial animations" refers to the movements and expressions that a person's face makes, such as smiling, blinking, or raising eyebrows. It can also include computer-generated facial movements used in video games or animations to make characters look more lifelike and realistic.
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On a similar note, how has the role and status
of facial animation changed in your time in the industry?
This critically acclaimed game featured motion - capture performances from a number of the Mad Men cast and proved for the first time that
facial animation in games could leave uncanny valley.
The world and artwork seem inspired,
facial animations look unbelievably detailed and the motion capture work, industry leading.
Even just improved
facial animation for every character would go a long way in making Infinite look less like a mobile game.
In previous times, low
fidelity facial animation would hide a relatively poor performance, but it is now becoming more and more obvious when a performance is poor.
For players to feel immersed, they must believe in the world around them, and not be put off by
strange facial animations or odd reactions to the physical world.
A lot of games anymore have more than 2 hours of
facial animations too, so you end up filming more than you would for a movie.
By contrast, the realism of
facial animation now expected demands a large proportion of game assets and a large slice of development budgets.
His character has a sweetness and strength, all told through body language and
facial animations instead of the traditional awful dialogue.
The
excellent facial animation and voice acting in combination with proficient characterization has resulted in some excellent characters, more than fitting for such a character driven narrative.
It was during this console generation that developers really started to succeed in getting believable movements and
facial animations in their games.
In addition, the realism
of facial animation has now reached the stage where the quality of the performance is becoming increasingly important.
it helps that they're just instantly likable characters, as are most of the people in the game; sure, they're not deep characters, but they're amusing caricatures and pay homage to the original Tintin adventures perfectly, even if the stiff
facial animations don't manage to do the voice acting justice.
Using revolutionary
facial animation technology, the L.A. Noire game blends breathtaking action with true detective work for an unprecedented interactive experience.
The
amazing facial animations still carry forward and no matter how many times I play this game I will never forget how well this game is presented and what a great job all of the actors did.
Possibly the most notable thing about this game is the addition of detailed
facial animations which promised to provide the game with an added level of depth and realism that has often been missing from other games.
Ten years ago, Ninja Theory impressed me with the best example of
facial animation at the time in Heavenly Sword.
Over two hours of gameplay demonstration of Star Citizen 3.0 offers up a look at multi-crew mission running as well as
new facial animation tech.
This is one of the most entertaining animated video software mainly focusing
on facial animation for both Windows and Mac.
The company will be providing the game's
facial animation using its stereo head - mounted capture cameras and Qommotion tracking technology, according to a post on the Cubic Motion website.
Writing on the game's official forums, Remedy's development director Markus Mäki has said that the somewhat dodgy
facial animations seen in the soon - to - be-released Alan Wake will be improved upon in the game's post-launch add - on content.
The visuals have a comic book-esque look to them and work quite well aside from the sometimes clunky
facial animations during dialogue.
Combine that with a thrilling story and the most
incredible facial animations ever presented in a video game and L.A. Noire presents one of the best crime stories ever played.
It was co-developed by Team Bondi, and was the first game to use
3D facial animation the way it did.
Utilizing
revolutionary facial animation technology that captures every nuance of an actor's facial performance in astonishing detail, L.A. Noire blends the breathtaking action with true detective work for an unprecedented interactive experience.
Heavenly Sword and Enslaved: Odyssey to the West developers Ninja Theory, are collaborating with award - winning
facial animation firm Cubic Motion and animators 3lateral.
For example Killzone's approach to AI's senses or Battlefield's ongoing research with HDR audio, or Halo's automated LODs... I am not even speaking of everybody's ongoing R&D in locomotion and character animation,
especially facial animation.
While EA did a poor job fleshing out the story, some of the sound - alikes aren't nearly as good as the film's cast (Snape doesn't even sound close) and a
few facial animations look bizarre, but for the most part, Half - Blood Prince is one of the best Harry Potter games we've played.
Sato was so particular in how he wanted each character to look that he would not resort to an easier and less polished method of capturing character
facial animation through means of motion capture.
The porting of this 2011 title, which features some
snazzy facial animation technology and pretty - for - the - time graphics, means that Rockstar is confident in the hardware capabilities of the platform.
The Image Metrics process enables artists to create
believable facial animation that captures the subtleties of human facial movement in a fraction of the time needed for traditional methods.
Phrases with «facial animations»